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RUNEDUCK!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #32 | 4.733 | 4.733 |
Gameplay | #34 | 3.933 | 3.933 |
Overall | #49 | 4.075 | 4.075 |
Audio | #86 | 3.700 | 3.700 |
Graphics | #89 | 3.933 | 3.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo
Was the resolution a challenge?
From start there was idea for game about letters. That letters in lowrez are hard.
What did you learn?
A lot! litl bit hasty with this poll )
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Comments
I liked the visuals, but I didn't understand the gameplay. There were no instructions about the game logic.
I also suggest publishing a WebGL build, so more people might play it.
Sorry to hear that. I hoped that game itself give you idea how its meant to play. See, book on the left bottom is actually presents your keaboard. If you use letter on that wave it would be unavaileble until next wave. Fulling green crystall indicate approaching next wave. thats all game. Maybe i should written rules more properly.
I wanted to make WebGL build! It would be perfect! But my unity crashed on attempt and now I cannot have access on game at all ! Had to load build that have on me on that time. And I thought that you cant change game after deadline. Or not?
But before my next jam I should figure out what went wrong with web build. Thank you for comment.
It's sad that you can't access the game. I suggest you to use source control systems the next time.
It wouldn't be a problem to upload a WebGL build, as long as the game's content didn't change too much.
Just ressurected unity! Your comment give me boost to figure out what went wrong. And it worked! Just uploaded WebGL buil. Thank you a lot for idea!