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Ahmet Kamil Keleş

297
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3
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553
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10
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A member registered Jul 19, 2014 · View creator page →

Creator of

Recent community posts

I loved everything about this game. The twist was kind of predictable, but its presentation is perfect here. Great work!

Hmm, do you mean the reflection of the main character doesn't change like in this video at 4:23?

Hmm, do you mean the protagonist's personality doesn't change? You need to go back to the phone after becoming a demon.

You need to touch the mirror to change your personality. Passing time doesn't have any effect in this game.

You probably have seen the whole game. This is a short game, yes.

Sure! We also have a Windows build now.

I guess this time curiosity wasn't there

Spoiler:
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That pet is immortal, can't starve.

Thank you for letting me know. I've just fixed the problem.

Hmm, strange. Which browser do you use?

Lovely story and game! I got the secret ending, too :)

Thanks! Yes, they are.

Lovely vibes and visuals!

Only thing I think it lacks is showing score.

Thanks! "Martı" means "seagull" in Turkish.

I love its visuals and how it fit into the theme.

I loved its visual style

Oh, I didn't, certainly will.

Such a fun and original game here, kudos! I'd love to see this as a full developed mobile game.

Elinize sağlık.

TTRPG anladığım bir konu olmadığı için oyunla ilgili yorum yapamayacağım, başka konularla ilgili birkaç geribildirimim var.

Kırmızı kutudaki yazılar çok okunabilir değil. Bilgisayar monitöründe yakınlaştırarak okuma imkanım olduğu için okuyabildim ama A4 kağıtta okunabilecek boyutta değil, arkaplanın parlak bir kırmızı olması da zorlaştırıyor. Birkaç yazım hatası da mevcut.

Tekrar elinize sağlık.

Amazingly weird and creepy game! Feeling of paranoia and uncertainty are evoked so strong.

I loved the dark mood of the game, it feels like a complete Steam game rather than a jam entry.

My only complaint is how unfair the falling fireballs felt. Too little time to react once we see them, I wish there was a visual indicator at top that warns us.

Congrats!

I liked the idea. The game can be improved more.

  • Game might prompt player to use the alt key in the first level. Player might miss it out in the game's description.
  • Camera perspective can be improved, maybe it can be controlled with mouse?
  • SFX were loud, in contrast with the BG music.

Nice job!

Hmm, which platform are you downloading for? Do you mean the zip file can't be downloaded, or the exe doesn't work?

Fun, lovely idea. All missed her is showing our bullet count.

Lovely visuals!

The long cooldown of attack and the fast enemies make this game harder than needed. I wish she could attack right after the attack animation ended.

Nice potential.

I liked the idea and finished the end. I wish it was instant to restart the game.

Nice entry!

Maybe this helps? https://forum.gdevelop.io/t/solved-pixel-art-is-blurry/14220

Loved this game! The mechanic of gaining new abilities is so satisfying in Apollo.

I liked the idea, great use of the theme.

As it's pointed out, sometimes it's hard to click on the characters. I'm not sure if it's about small hitboxes or a lack of click respond.

Some of the sprites look blurry in the game, like the heart in the title screen.

Good job here!

You are welcome!

Web, 4K resolution.

I liked the dark ambience of the game. The premise of the game and the music fit this asset pack neatly.

UI elements didn't run well with the mouse for me, the hover areas were wrong. But it didn't become an issue once I figured out mouse isn't necessary.

This game looks interesting. I'm stuck right at the beginning, though.

"Use key to open locked door.  3"

But there is no a "3" file. Is this absence a part of the game?

I loved how horror and roguelikes meet here! Can't wait for the release.

My only complaint is, I wish we could turn off the flashing red screen when we take damage to improve the accessability.

Amazing fun game!

Thanks!

Lovely game! I especially liked the atmosphere brought by its art direction. Would love to play it more in the future.

Addictive! One of the most fun entries I played in LD55. Great potential as a mobile game.

(By the way, some of the folders (like Library) are not needed for sharing Unity source codes. They make the zip larger than needed.)

Thanks!

Yes, I got aware of that collider problem after submission. I fixed it but haven't submitted the fixed version yet, will do after the voting is over.

Thanks! They are.

I hope you like the update!