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Pixord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #131 | 4.083 | 4.083 |
Audio | #166 | 2.750 | 2.750 |
Overall | #168 | 3.042 | 3.042 |
Gameplay | #175 | 2.667 | 2.667 |
Graphics | #194 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The enemy spawn rate felt a bit slow in the beginning, then the difficulty suddenly increased. I enjoyed the simple but harmonic soundtrack. Fun to play.
Thanks for playing, I had made it so enemy spawning starts slower and increases over time so the longer the game goes on the harder it gets but maybe I made the starting spawn rate too low and increased it too fast, I didn't have much time to do a lot of testing/balancing so maybe making the spawning start a bit faster but then increase at a slower rate would have improved that.
Fun game! Those ghosts coming out the edges and taking a life w/o warning made me sad. The collision of sword to enemy felt great though.
Took a good while to load for some reason.
Thanks for playing, glad you enjoyed.
Great execution on a simple concept! I got it right away! I agree that the contrast between the floor tiles and the player/enemies needs to be a little higher but it didn't stop me from playing and having fun! Great work!
Thanks for playing! Glad you enjoyed
Background is too bright in my opinion. Great game overall
Thanks for playing, I agree the background probably needs to be changed but I found that if I made it darker the bats were difficult to see, I considered making a whole new background, maybe making it a different color or something, but was pretty limited on time so just kept it as is for now.
Background is too bright in my opinion. Great game overall