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RAZE HELL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #69 | 3.305 | 3.875 |
Audio | #97 | 3.091 | 3.625 |
Overall | #126 | 2.985 | 3.500 |
Graphics | #173 | 2.558 | 3.000 |
Authenticity (or, Creativity in use of resolution) | #173 | 2.985 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
The entire concept for the game came all at once in a fever dream of a discord call, where I spitballed nonsense about each theme and realized that I could find a method in my madness.
The most prominent themes are:
They Are 4096,
You Are The Environment,
Self-Destruction For Gain, and
Frick Around And Find Out
Tools
Unity, Aseprite, EZGif.com
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Comments
Good game!
Good game. One thing that in my opinion could solve difficulty problem (game is pretty easy) to add a "preparing" option/function where you choose which units you would like to use on this exact level, and units should be different cost each. It would give players a possibility to experiment and retry levels if they fail.
piss
I am honestly in shock of how good this was. I certainly did not expect the game to go in that direction when I first launched it. I really like how it turned into a think-on-your-toes strategy, thought I wish the game was a tidbit more difficult
Thank you so much! I'm glad you enjoyed it.
I think the level of difficulty suffered because I ran out of time. If I started sooner, or set aside some more time to testing the difficulty, I could've tuned it better. Thank you for the comment :)