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Srudug!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #97 | 4.600 | 4.600 |
Aesthetic (sound and visual) | #176 | 3.200 | 3.200 |
Overall | #218 | 2.950 | 2.950 |
Overall Enjoyment | #281 | 1.900 | 1.900 |
Game Feel (playability and control) | #288 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Concept is interesting and it seems to respect the 64x but there's something odd with it, pacing I think. Overall I didn't really feel you can do good or bad, nor that my input at the proper time or another mattered. Maybe make it more QTE like, or more Beat them all, but the simple inbetween's not doing it for me for now.
Either way, done in time, goes with lowrez and is finished for what it wants to be. Kudos for that :)
There is no need to explain it, I'll keep it mysterious, so the player will gonna find out him/herself.
Probably better if you add a stat like this to make the game more understandable:
<Str icon> ***
<Spd icon> *
Good luck :).
Thanks NeithR for playing and giving feedback :)
The cooldown time is depends on which character did you chose, Keling is the slowest.
Sometimes the cooldown is very slow. How is the cooldown calculated?
Also, nice graphic :).
Hi Flashor, thx 4 playing and the feedback. :)
Btw, you can either attack or evade after the cooldown finished, and I make the game simple because I am still learning Construct 2. Sorry for your inconvenience :(
Not much of a gameplay if all we can do is wait for the cooldown to finish...