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Jelly bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #124 | 3.213 | 4.250 |
Overall Enjoyment | #170 | 2.835 | 3.750 |
Overall | #209 | 3.024 | 4.000 |
64x64 Authenticity (was it truly lowrez?) | #216 | 3.780 | 5.000 |
Aesthetic (sound and visual) | #268 | 2.268 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun, challenging platformer! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
That's some evil level design there ( that falling one.. ouch ) but yes, reminds me of a low res super meat boy and good fun!
The last level made me insane!!! But I completed it! It kinda reminded me of Meatboy. I liked the death effect and that it leaves trace on those spiky wheels. Also it was good to use different music for the final level.
I thought I was the only one who remembered CGA palette #1 in this jam. :P
I think the graphics are good enough for this level of detail. The controls feel nice.
I give up, the game is too heavy for me :(
You did a good job, I like the game.
The dying-effect is cool, luckily I was able to see this effect very often...
The only small two "bugs" I found:
Scaling the window deforms the game, maybe borders look better?
When not moving, the player should show booth legs.
The font is very heavy to read.
Anyways, nice game!
I'm always glad to see other people utilize the CGA color palette 1. From what I can tell by the screenshots, you didn't do the palette any justice though.