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Trouble on Jella Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #288 | 1.871 | 3.500 |
64x64 Authenticity (was it truly lowrez?) | #301 | 2.673 | 5.000 |
Game Feel (playability and control) | #304 | 1.871 | 3.500 |
Overall | #313 | 2.004 | 3.750 |
Aesthetic (sound and visual) | #323 | 1.604 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
I agree with you and felt the same way halfway through making it. I just didn't think I would be able to change so much after already using so much of my time, so I tried to roll with it. Thanks for trying it out for me though. I appreciate the feedback.
While I liked the sound, concept, and design of the main character (while standing up), I have some suggestions. If I had been you, I would have put slightly less effort into making content, and would have used that time to improve the content that was already made. Platforming often felt awkward and the levels were really confusing, even with a map to help out. I really dislike how zoomed in the game is. Even though there are warning on the screen, almost half the time I would encounter an enemy I was injured by it before I knew what was happening. The animation of the player turning into the goo needed to better show the transformation so that it makes more sense to the player. (It looks like she crouches and instantly is a ball). The colors you used could have been more even. The colors you used sometimes were vastly different from each other and sometimes were extremely similar.
Thanks Adam!
Cool concept, I enjoyed playing this game!