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A jam submission

Power Eater 2View game page

arcady action game made for ld39 and low rez jam
Submitted by Nunuvin — 10 days, 3 hours before the deadline
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Power Eater 2's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1492.0002.000
Graphics#1802.2002.200
Enjoyment#1841.9001.900
Overall#1981.8501.850
Authenticity (Use of 64x64 limit)#2241.3001.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Nice start. I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer (1 edit)

Thanks! I kinda failed to explain how the game works lol. You have to get shot to live (eat the bullet get the energy). I was hoping to that player would learn from playing but it seems that it is so counter-intuitive that majority never figured it out (which is reasonable as very few played more than few games of it ). Thanks for covering it and feedback!

Submitted

Nice game. Smart move with controls at the bottom of html version, would love to have something like that for my game, is it Unity?

Developer

no this is pico-8 which is a fantasy console (its basically a simulation of a 8 bit console). If you want to write in it you need to pay but there are free alternatives such as pico-12 on github and others. I think you can definitely do something similar in unity for sure though!

Submitted

Thank you

Submitted (1 edit)

I had to dock a few stars on the rating because it doesn't fit the 64x64 requirement and it isn't immediately obvious how to play as SVR_Audio said. That being said, it was still an interesting game - usually games don't have you try to be hit by your enemies bullets. The obstacles and gradual addition of more enemies also require players to carefully plan their movements.

Developer

Thanks a lot of leaving feedback.

It took me some time to figure out how to play, but after a while I found a very good game, you have to be smart to not spend all your energy, good game, very simple but fun.

Developer(+1)

Thanks!

Submitted

Why submit to lowrezjam when you know the game is not 64x64?

Developer (1 edit) (+1)

Submitted first then saw the requirement. Decided to disclose that this game is indeed not 64x64. Decided to keep it submitted as it was made for this jam as usually jams have not only successful projects (look at ld or 7drl some projects fail but yet they still are submitted as they were made for the jam). Did not expect that it would cause frustration in other people.

Edit even though I did not in the end meet the requirement I did something while often many people dont. So showing not only successes but also failures can encourage more participants to actually finish and share their projects because thats what the jams are all about.

Submitted

Seems like some decently fair reasoning. Good! :D

The unfortunate reality is that popular jams always get spam entries, but yours seemed a little more honest so I decided to ask you instead of report it to jam host or something lol

Developer (1 edit)

Wow that's sad that people do that :'( I am kind of burned out after fixing every bug in the universe in this game (it ate all of my power... which was nonexistent to begin with as a power eater 1 was a disaster lol) but hopefully I will get some courage to go and change the game to fit the 64x64 rez requirement (in theory its not that hard but reality is a different dimension). I used pico-8 for this so we will see how it works.

Edit: Reality is indeed very different. It would require a complete rewrite. Given the time I might just go and make another and hopefully more fun game which hopefully will fit the rez requirement!