Nice game! I included it in my LowRezJam compilation, if you’d like to take a look :)
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Escape from Zone 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 4.400 | 4.400 |
Overall | #30 | 4.117 | 4.117 |
Audio | #47 | 3.667 | 3.667 |
Graphics | #55 | 3.933 | 3.933 |
Authenticity (Use of 64x64 limit) | #66 | 4.467 | 4.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really funny concept; I love all of the thought that you put into the entire game. I enjoyed the puzzles and you made great use of the screen space!
THE NEXT LEVEL
Overall really fun game! The player death noise might be a little long but otherwise this game has a lot of quality traits. The game's overall design, humor, and challenges are very well thought out :)
Also loved the ending! That was unexpected and made me laugh out loud.
This is really nicely put together!! I like that this one actually has a story, and the gameplay powers were neat! Overall nice job!
Silly and fun. The different skills were neat, and I liked the variety in the graphics.
It's not really a complaint, but only a couple stages were challenging! That means your hints & difficulty curve were good, but I would love to see some more complicated stages with no hints. Really good entry, either way. :)
Yeah, maybe a number of stage "packs" or "worlds" (maybe "floors"?) or something that each introduce a new mechanic in a tutorial level or two, then include a handful of stages that are harder and incorporate mechanics from previous floors? Just an idea. :)
Great job including opening & ending cutscenes, by the way. Those make it feel much more complete as a game, and a lot more satisfying to finish! I can tell you spent a lot of time considering the player's overall experience.
Actually the level scheme that you described is what I have (more or less), there are simply too few of levels overall. As a game jam, I wanted to keep the game short, so that more people could actually finish it (we all know that people rarely spend too much time playing each jam game).
My goal with the game length was to have enough levels to allow a player taste all abilities and mechanics, but to leave them wanting more :-)
This is one of those games you see its made with love. I also love me some good puzzle and this one uses its simplicity very well...
My criticism:
-I think you could use a bit less text screens, though most of them are funny
-I dont like to wait the dying sound to finish so I can restart the level
One of my favorite games in this jam
Fun little puzzler! I liked how you introduced the mechanics in part: clearly a lot of thought went into the design and flow of the game, so well done! I might suggest adding some kind of indicator of how many "steps"/"time" you get in each level, as sometimes it feels a little arbitrary when you have gone over the allotted time.
Really great job :)
I'll be honest, this one made me laugh. Not a bad feat, all things considered. I'll be honest and say that my main gripe is that the tutorial tips are a bit too numerous. Most of the mechanics are self explanitory, and each level is only one screen long, building on the mechanics introduced in the previous one. The only thing that really needs a heads up is the powers menu. That's what I think.
I like the intro and the tutorial hints during play. Atmosphere is great. Well done!
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