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A jam submission

Wet HackView game page

#LowRezJam 2017 entry inspired by Nethack
Submitted by POW Games (@pow_games) — 1 hour, 10 minutes before the deadline
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Wet Hack's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#963.4864.500
Audio#1012.8403.667
Overall#1233.0984.000
Enjoyment#1352.5823.333
Authenticity (Use of 64x64 limit)#1483.4864.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Super unusual enemies! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Thanks Jupi! Super excited and honoured you included me. Hi, btw!

Hello! No worries :)

Submitted(+1)

Really well polished! Once I saw the options screen and the possibility to have different camera angles I was like WTF?! :P Really nice to have so many options, but side camera didn't work out for me. :P Nice presentation, though!

The graphics are also really nice! I mean, I'd never have thought they were all voxels until I saw the description and options! Good job! Everything's really well wrapped and tied in this game!

Submitted(+1)

The art is beautiful and the settings menu and amount of options are impressive.  I would love to see it further developed!

Submitted(+1)

Now this is what I like to see.

Tonnes of options, it works with my reproduction SNES controller out of the box, as well as suitably squishy sound and music that only comes through to my right speaker for some reason?

This game has quite a few bugs. OK, a lot of bugs, but they didn't really get in the way of me stomping around the dungeon and slashing away at bad guys. I love the aesthetic. 

I'll have to keep an eye on this one.

Developer (1 edit)

Good to see someone appreciates all the options and controller support.

I've fixed the sound panning in 1.01 - I hadn't tested it before rushing to submit for the jam. You say there's a lot of bugs? Can you list them please. If it's the guy sliding along walls, this is more a feature of the voxel physics, since there's no space for him to rotate or animate, he would be embedded in the rock. I can make him slide away from walls to give him room to animate / rotate in the future.