If that's your only regret then you can safely say you had a successful and solid game jam :) I'm sure we all know that feel of running out of time, haha.
Zambini
Creator of
Recent community posts
Fantastic game! Very fun turn-based mechanics. Terrific audio and visuals, and a super fun strategy element.
The one thing I would change is making the fonts easier to read. It felt like they were bitmap fonts that were scaled up so they lost some clarity.
I found the last boss impossible to defeat. (Maybe that's the point?). I really like your message and you conveyed it in an enjoyable (and pretty adorable) way!
Thanks!
I initially had an inertia dampener that would slow you down, but I found that made using the stations a bit too easy, I really wanted the player to have to juggle zero-g positioning with having to think about pressing ZXCV.
The music stopping is a weird bug I think. I attempted to fix it a few times but wound up trying to prioritize other features instead of bang my head against it.
Thanks for the feedback!
I attempted to make the colors match the stations themselves, but I like the idea of coloring the corridors to match the station/threat as well :) I was planning to throw in an arrow signaling which station was ready, but that would have crowded the UI a bit too much.
I chose ZXCV specifically because they aren't movement keys and it made the player really think about which key to press since most people don't use those keys often enough to have them bound to muscle memory ;)