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Getting over... Ludwig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does it fit the theme?) | #2 | 4.854 | 4.854 |
Results | #5 | n/a | n/a |
Gameplay (how fun is it to play?) | #17 | 4.208 | 4.208 |
Originality (how interesting and unique is it?) | #33 | 4.000 | 4.000 |
Presentation (how good does it look and sound?) | #43 | 3.875 | 3.875 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitch Usernames
realSuperku
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Comments
I actually love it
Beautiful presentation. The controls I would say are less intuitive and fun than Pogostuck but it's still enjoyable to slowly puzzle out. Something feels a bit stiff about the movement, like there's a realllly small window in which launching yourself has a favorable velocity. I'd like to see the player launched further in general with each jump personally, like just a touch. Awesome work for the time frame, it's amazing that you made this. I would like to hear some sound someday on this!
superku <3
What a great game! It can be a little frustrating at the start, but once you get a hang of the mechanic it becomes so good and satisfying. It just flows really well! You can tell it misses a bit of polish and playtesting, but that's understandable since it's a game jam game. Also, the feel and originality of the mechanic used, plus the map and just the general design of the game, more than makes up for it! Great game Superku! <3
The game is very beautiful and well-developed, in this regard, I doubt that the game was made in 10 days, but if so, then respect the author
Thank you everyone, for the feedback also!
Great game by a great dev!
Great game!
Superku the goat making a separate game in 10 days whilst developing map 3! Really impressive, the game works as intended. Interesting and unique mechanic. When getting stuck in the wall sometimes you are left with no option to recover and are doomed to fall no matter what, however the player is the one that puts themselves in every position so I think these unrecoverable positions are granted. Frustrating, but granted. You just have to be calculated with every jump and learn to understand the angles at which your character will launch at based on the terrain you're landed on and the angle at which the character is bended. I found that the character when bending releases at an angle similar to which her nose is pointed. Great game superku well done. Will return to this to beat it. No sound tho :(
Unsurprisingly, another great game from Superku! The interesting movement mechanic and creative map design come together for an amazing experience. Just like any other good foddian game, the movement mechanic starts off alien and frustrating but then slowly develops into something you get used to. Definitely a solid foddian game. Great job Superku!
yo gamers
superku is a god game dev ♥
10/10, amazing! The game is really enjoyable definitely gives off Pogostuck/getting over it vibes and being on a spear and the movement. Just makes it difficult to get to the next part of the level and that’s the best part because it makes you want to play more.
Idk how Superku does it, but he again creates an amazingly unique movement mechanic, the spear looks similar to the pogo but it is completely original and I really like it. It has crazy potential for movement which you will find in the castle section. I barely got to the tree, but the level design is great, it would be a perfect score if there were sounds, but for a game jam this is ridiculously high quality!
The control mechanic is fun and the level design and visuals are awesome! good job!
Can't wait to finally get over my parasocial friend
<3