Good Job with a good game. The movement felt smooth but the mouse rotation was a bit too sensitive. The game world and the scene looked great. There're still a lot of room for improvement
Nice! Controls and presentation are good, game all works well and the hack location reveal at the end looks nice (looks really cool in green, that space feels nice).
I wasn't quite sure what to do at the beginning, as it looked like enemies were constantly respawning and couldn't all be killed, so I instead I wandered off looking for the release node. An onscreen counter or something of remaining aliens to kill would fix this - it needs an indication that killing them is progressing toward a goal. Or, even just a sound effect could help sell this - something that sounds like a positive pickup sound when you kill them would also indicate positive progression. Also a mysterious reveal sound playing when the node location was revealed would feel good too - give that player a feeling they've accomplished something, and a hint there's something new to investigate.
All looks good so far. Nice beginnings to a cute little game and technical stuff all working.
This is a good game. The movement felt smooth but the mouse rotation was a bit fast for me. The game world and the scene looked marvelous. I have noticed that the 'A', 'S' and 'D' buttons didn't have animation but that is ok for a 2 days jam. Overall a well made game. Awesome!
Comments
Good Job with a good game. The movement felt smooth but the mouse rotation was a bit too sensitive. The game world and the scene looked great. There're still a lot of room for improvement
Nice game and really cool feel. Controls felt nice and I liked assets. Did you make all the assets?
Hey! Thanks so much, I didn't make the character models or the spaceship. I did make everything else, including the sounds.
Nice! Controls and presentation are good, game all works well and the hack location reveal at the end looks nice (looks really cool in green, that space feels nice).
I wasn't quite sure what to do at the beginning, as it looked like enemies were constantly respawning and couldn't all be killed, so I instead I wandered off looking for the release node. An onscreen counter or something of remaining aliens to kill would fix this - it needs an indication that killing them is progressing toward a goal. Or, even just a sound effect could help sell this - something that sounds like a positive pickup sound when you kill them would also indicate positive progression. Also a mysterious reveal sound playing when the node location was revealed would feel good too - give that player a feeling they've accomplished something, and a hint there's something new to investigate.
All looks good so far. Nice beginnings to a cute little game and technical stuff all working.
Thank you ProPuke! I really respect and admire you, so this feedback is invaluable. Thanks so much!
This is a good game. The movement felt smooth but the mouse rotation was a bit fast for me. The game world and the scene looked marvelous. I have noticed that the 'A', 'S' and 'D' buttons didn't have animation but that is ok for a 2 days jam. Overall a well made game. Awesome!
Thanks so much, I didn't have the mental bandwidth to figure out the rest of the animation controls LOL maybe an update in the future!
Nicely done!
Thanks so much!
Movement felt really smooth and I love the character dude. Awesome Job!
Woohoo! thank you!
Good job! Lots of new stuff compared to Your last entry :). I remember failing at the camera movement in my previous LuxJam game, so well done! :d
Don't worry, I struggled with the cam stuff for probably 12hrs before ditching cinemachine and just doing a basic cam script!
haha this the reason why I'm a bit affraid of doing new stuff during jam :P
Really cool game! I especially liked the glowing rocks in the environment
Thank you, friend!