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svetliaka92

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A member registered Jan 24, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Some idea after playing through 1.03 a few times:

If you still want to have the main playthrough be with corruption being a pain to deal with - could one of the New Game+ modes have an item that would be an On/Off toggle, and while on would prevent you from gaining or losing corruption %?

Hi,

This thing doesn't let me add too much text to a comment, so I need to make a new one.

I have now played on the "Star blade" mode, and I have an issue:

- The enemy health bar says 18 life, I hit for 18 -> the enemy is at 0/18 life but still attacks. Is that intended?

(3 edits)

Hi,

I have 2 things after playing the new version for a bit:

- I just reached corruption stage 5 and got a game over. Is the "Reworked gameplay for the dark side, there is now a full ability to engage in character management without catching a gameover." part for a sort of a new game+ run?

- The Use option for the Purifying Shard is grayed out and I'm at 91% corruption. How do I use it?

Edit:

- Sometimes after I click "Full shift (Stamina -75)" I don't get a "Get to work" option, but the event gets skipped and I just get sent home without getting payment;

Cool game. Love the difficulty levels and the sounds :) 

Oooh! Nice :) 

Pju pju

Really love how this one turned out. Keep up the great work!

Thanks :)

Thank you!

Love it!

Really cool idea, I like it very much. With there was a +100 add button tho :) 

Very fun, although I'm not good at all at it :D Single input is the max I can do normally :D 

Really fun game :) Good job!

Looks and plays great! Good job!

Very pretty! 

Nicely done!

Really cool. The mechanics are very good. 

Thank you :) 

Thank you :) 

Thank you :) Time ran out before I could put in a short tutorial/explanation of how the systems work ;) 

Really love the idea and mechanics. 

Thank you, and no - they are from Unity's standard asset pack. The light posts and the crystals are my creations :) 

Really fun platformer, with cool art and animations :)

Interesting premise and mechanic, lots of potential here :) 

Really enjoyed this one

Cool idea, really liked the animations, and music :)

This is a neat puzzle, really enjoyed it :)

Super fun, love it

Good game, I like the idea and mechanics :) 

It was a bit confusing at first that i got to keep above a certain tension to prevent the puzzle from resetting. After a hot minute, i found a neat little trick that was a game changer. Even on hard mode if i leave the tension to be just above the minimum below which the puzzle resets, and i lift the pins with small taps, the pins get unlocked, and the pick doesn't break.

Some ideas as food for thought:

- On the easy mode having an indication for where the min required tension for the pins to stay would be helpfull;

- Having different levels of required tension per pin to prevent my trick;

- On hard mode have all pins receive tension, and if you pick a wrong one to reset the puzzle;

Best regards,

Svetlin Svilenov