Play game
Torpedo-Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation (rate the game's overall stability and functionality) | #69 | 2.942 | 3.462 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #75 | 2.550 | 3.000 |
Overall | #159 | 2.262 | 2.662 |
Creativity (how unique or innovative was this experience?) | #163 | 2.092 | 2.462 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #184 | 2.092 | 2.462 |
Theme (how well does the game fit the challenge theme?) | #230 | 1.634 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Isaac Wolf, Jana Tahan
Team Name
Wolfey Gamedev
How does your game fit the theme?
Torpedo must submerge to destroy boats for speedboost, but must come up for air, and is then vulnerable.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great game loop. That is one effective torpedo. Hitting boats felt really satisfying. Watching the gameplay video was a good tutorial. Well done!
I'm glad you enjoyed hitting boats. I designed this game like a hammer and a nail, and made hitting the nail really satisfying.
Took me a while to realize what i was supposed to do, but when i did it was really fun. I would suggest having some kind of Audio cue when you are ready to submerge and to add some more invincibility after re-emerging, especially after having just hit a boat. Otherwise this game looks and feals great!
I realized I needed to make the main mechanic of the game more clear. I had falsely assumed that being a torpedo confronted with boats would be intuitive. After the jam end I realized I needed to make the submerge mechanic clear in the game, and that the left click animated icon on the "oxygen" bar was not clear enough.
Super dynamic and fun. Kind of reminds me of my old game
Left click to submerge and hit boats!