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A jam submission

The MuseumView game page

Submitted by adamcarter23 — 1 day, 16 hours before the deadline
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The Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#1322.5183.083
Gameplay (how good was the user experience, game design, narrative, etc?)#1891.8372.250
Overall#1892.0002.450
Theme (how well does the game fit the challenge theme?)#1921.9052.333
Creativity (how unique or innovative was this experience?)#1951.9052.333
Implementation (rate the game's overall stability and functionality)#2121.8372.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
Stanislav

Team Name
SquidGames

How does your game fit the theme?
good enough

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Comments

Submitted

Great job on the pixel art and creating a creepy atmosphere in the game. However, I did encounter some bugs while playing. Exiting and re-entering the first room disabled all the controls, and there were some regions where the game suggested pressing E but nothing happened. It would also be nice if the game didn't take you all the way back to the beginning after dying. Nevertheless, I can see a lot of ambition in this project, and I recall seeing some development screenshots on Discord. The art and story are definitely compelling. Well done!

Developer(+1)

thanks for the feedback. I hope that these small problems have not spoiled your impression of the game. and you got the content in full.

Submitted

Sadly I did not made it to the end. Would be nice to watch a playthrough of this game

Developer (1 edit) (+1)

It's on the game page on itch.io

https://youtu.be/B9w5M9SLH2s

Submitted

I liked the art and the mood of the game. Pixel art horror game are some of my favourites. The narrative made me willing to investigate the museum and to know more about the story.  The main issues for me are on the gameplay, it is not very intuitive and I agree with wolfey previous comments about how to improve the gameplay. Anyway it is a great result for 10 days of work, I was following your progress on Discord and I was looking forward to try the game, so very well done. 

Developer(+1)

Thank you for your feedback! I hope that these small problems did not spoil your impression of the game. and that you received the content in full.

I was also hoping for your impulse to explore and find new ways. I think it would be a little boring if the game had a full walkthrough guide from start to finish

Submitted(+1)

PROS:

- Art and Atmosphere are very horror driven and done well.

- Funny premise and beginning scene

- Game feel is on point, colors and sounds work together well.

CONS:

- Game design issues, unclear where to go, but it is horror so having some ambiguity and unknowns is the point and makes it scary. However with too little indication it just becomes frustrating and annoying to find the path.

- Due to the game design I am forced into running into the "unstable" black blobs as it is the only way forward, and since the player is so slow I will die every time to the larger ones, If there is something I am missing it is unclear to me what that would be. 

- I picked up the "sharp object" and assumed I could use it to kill the stationary blobs at least, that was not the case even though I got the "E" prompt, so it was just confusing.

- Forcing the player into the damaging blobs seems counterintuitive, it would make more sense to be able to use it as an oppurtunity to teach the player to use the sharp object to kill them or something.

- Slow player movement combined with the large enemies always being faster.

Developer

Hello, thank you for the review! Please keep in mind that the game was made by one person and gave you more than 16 minutes of gameplay. 

Sorry if I made you die many times, it's my mistake because I didn't explain some of the gameplay nuances. I really should have made a video guide right in the game, at some points like this. 

What about long movement – this is a game about stealth, not, running. And after the first quarter of the game, you should have used toilets to move quickly without monsters. The goo balls can be burst with staples from the garbage cans. To use a knife, you had to select it in your inventory. And here's how to fix that it's not clear where to go, I really don't know. I tried to explain it in game dialogues.

I wrote that you can use the video on the game page as a guide, but that's obviously not enough.

I hope that all of these minuses did not overshadow the overall impression of the game.

Submitted

Right its not about running, (understandable) but that doesn't mean I should feel like nothing is happening most of the time, I did not know you could use the toilets to move around, I never saw any toilets in the game, perhaps you should make that more clear to the player that it exists in the game. 

Do not rely on a video tutorial to play your game, it should be designed well in game in the first place.

The inventory equip was not made clear to me, I don't know if its the case, but using E should be contextual rather then inventory based as there is really not much variation as to what a player can do at any given location.

Example: If i click E near a blob it shoots it, if I click E and it would need to use something from my inventory to do that action, it should do that action. I was given no in game clues as to that there even was a system to set my active inventory Item.