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A jam submission

Moon CrashView game page

Submitted by Rye — 15 hours, 5 minutes before the deadline
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Moon Crash's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (how good was the user experience, game design, narrative, etc?)#642.6112.611
Theme (how well does the game fit the challenge theme?)#782.7782.778
Implementation (rate the game's overall stability and functionality)#792.8892.889
Overall#962.5782.578
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#1162.6112.611
Creativity (how unique or innovative was this experience?)#1792.0002.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
ryegame

How does your game fit the theme?
The players has an oxygen bar that will decrease throughout the game. Once reaching a checkpoint the player will be able to take a breath and gain some oxygen.

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Comments

The game is amazing, Your amazing, ive downloaded this 18 gabillion times. Thank you for this masterpiece

I really enjoyed this game as it reminded me off older gamer. Like a better version of the et game

this game is cool!

(+1)

goo goo ga ga video game video game

This iis amazing

(+1)

good game ,the boss fight is empty  if you add basic enemy being spawned by the boss and for the gravity you should've lower it more 

Weirdly cute given the number of corpses! A fun, quick game. I feel like the gravity could've been lower to feel more like you were in space.

Submitted

Nice space adventure. The size is just right for a jam entry. I particularly loved the little detail of the character's skin color changing depending on the oxygen level. Everything in the game worked smoothly and robustly from beginning to end. Great job!

Submitted

Very fun little game, I can really see the potential if there was more time to implement upgrades and zones. I also liked the "twist" after you find the first alien :)

Great work!

Submitted(+1)

Hey!

I really like the pacing of the first part of the game. You're on-boarded with one function at a time, and for a gamer like me who plays a lot and builds muscle memory, the controls were easy enough to figure out on my own. I do feel like some way of conveying the controls would be beneficial though.

Aesthetic was great, game feel was cool beans, but man it was hard to dodge the lasers in phase 3 xD

Had to alt+f4 to quit the game as the menu quit button didn't function, but solid game!