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This Game Sucks (It Really Blows)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #210 | 1.782 | 2.857 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #234 | 1.425 | 2.286 |
Creativity (how unique or innovative was this experience?) | #237 | 1.514 | 2.429 |
Overall | #251 | 1.443 | 2.314 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #262 | 1.425 | 2.286 |
Implementation (rate the game's overall stability and functionality) | #281 | 1.069 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
schismatron, SameSayK, pontussundkvist, Wolfeve
Team Name
Unic0rn Gang
How does your game fit the theme?
You suck (breathe) the air to build up air pressure, and release it by blowing a powerful air burst.
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Comments
Cool concept. Not the easiest to control though. The floating objects level was hard. Finally figured the best approach to be jump on top of single balloon while sucking it upwards. Good job
This was cool! I beat it :)
I liked the idea for a physics based puzzler, and the actual levels were quite varied and creative. I thought the mechanics could be polished more to make it a bit easier to control - when you suck, objects tend to really get in your way which can be quite frustrating.
Cool concept, very creative.
Very simple gameplay mechanics, easy to understand, hard to master.
There could be an option to reset the level, it can get a bit chaotic on the object placements as you play.
There was only "wasd" instructions on the screen but you also had to jump. Being a gamer I tried to press the space button and it worked, but for a non-experienced player, this could soft lock and cause some confusion/frustration.
I couldn't get past the low gravity map, I tried jumping between the objects and also jumping + blowing on the ground for propulsion, but couldn't get really high.
The quit button didn't work.
Thank you for testing our game, and for your feedback! The pause menu was a little bit of a last minute-fix, so I'm not surprised it didn't work. Unfortunate :(
You're absolutely right about the jump function as well! It should be shown at the very least when you enter the third level. We managed to squeeze it into our itch page before release, but not into the in-game UI
Thank you again for taking the time to play our game, and to comment your feedback. We appreciate :D