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Curse of pirate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #211 | 1.650 | 2.333 |
Creativity (how unique or innovative was this experience?) | #222 | 1.650 | 2.333 |
Implementation (rate the game's overall stability and functionality) | #223 | 1.728 | 2.444 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #224 | 1.728 | 2.444 |
Overall | #237 | 1.603 | 2.267 |
Theme (how well does the game fit the challenge theme?) | #267 | 1.257 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
https://funkyparrot.itch.io/ , https://zinkfull.itch.io/ , https://iniands.itch.io/
Team Name
Funky Parrot
How does your game fit the theme?
This is a game about sailing. Also there is an ability which allows you to take a deep breath and swim underwater.
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Comments
Cool pirate simulator! I must be quite hated as everyone is trying to get me. Lol at the crab island. Really good job on the minimap and guide system. There was a big area to explore, but thanks to the guides it didn't feel too overwhelming. Nice water surface effect as well. Boat could have been slightly faster. Overall, Good job!
Nice little pirate game. I like the tabletop dice rolling for the equipment in the beginning and the random encounters in the sea. But there is nothing related to the theme of the Jam unfortunately.
Roguelikes are definitely hard to pull off for game jams, so it's impressive yall were able to make one!
I wish the base speeds of everything (forward speed and turn speed) were increased (unless I was unlucky and couldn't find a speed upgrade xD). I also didn't fully understand how going underwater works, I saw a gauge but it would be empty and I still couldn't dive down. Also took me a third run to figure out that you had to hold T to grab onto enemies!