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Game Jam Results

A topic by eastonallred created 40 days ago Views: 47 Replies: 1
Viewing posts 1 to 2
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Thank you everyone for all your submissions! We went into this jam not knowing what to expect and have been absolutely blown away by the engagement, support, and submissions everyone has done during this time. 

We are having some technical difficulties getting the results to show on itch, and will update that ASAP, but we have the winners ready to announce!

1. Space Bros

2. Robotossin

3. Mad Madder Starship

The runner-ups were so close we just had to mention them:

4. Aelyrnathyn

5. Ghost Hunter Squad

We were floored by the amount and the quality of the games submitted during such a short time frame. Even if your game wasn’t in the top 5, know that we were impressed by what you were able to do and we would love to see what comes of your games if you decide to continue to work on them!

For those that won, we’ll be in touch about your winnings and helping you get your game integrated with the Madder platform. Anyone else that wishes to get work with the Madder platform, we’d love for you to do so! More information can be found @ www.maddergames.com

What's Next?

We’ll be doing another game jam as soon as we can. We had a blast working with all of you on this one and we have some exciting things in store for the next.

If you haven’t already, go ahead and check out the Madder Console https://maddergames.com to play some games . We have already had several participants from the game port over and we hope to see many more! You can also check out  our documentation for getting started with Madder integration with Unity (If there is a large demand for other engine support, we will work quickly to add support for those!).

Thanks everyone for your hard work, we hope you stay part of our Madder community.

Submitted

Congratulations to everyone involved, I think all of us developers as well as the jury agree that this first place was well deserved. Space Bros recalls a direct and functional arcade style, so it's perfect for the Madder platform.

I've been studying the documentation to port it to Godot, and I'll probably do so soon. I'd just like to see some people testing the Joypad in my game, I'd like to see if it's really working as well as it does in my head LOL.

Greetings to all, congratulations to all.