Making a game with realistic animations to feel good and control well is incredibly hard even for AAA studios, so I can only applaud your courage to try exploring that kind of style.
While I see a lot of effort you've put into it, the game felt like a bunch of unrelated scenes from other random games stitched together.
The battle system is a bit overcomplicated for the situations. Having Fly and Shoot abilities would be more than enough (and I can't imagine how would I use the normal kick). The final fight was fun thanks to the shotgun that is much stronger than any magic (Madoka reference?).
The realistic light does not work well with such a multi-step cell-shading filter, which makes it harder to appreciate the character design and object details.
I hope you've learned a lot while building this game!
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