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Making a game with realistic animations to feel good and control well is incredibly hard even for AAA studios, so I can only applaud your courage to try exploring that kind of style.

While I see a lot of effort you've put into it, the game felt like a bunch of unrelated scenes from other random games stitched together.

The battle system is a bit overcomplicated for the situations. Having Fly and Shoot abilities would be more than enough (and I can't imagine how would I use the normal kick). The final fight was fun thanks to the shotgun that is much stronger than any magic (Madoka reference?).

The realistic light does not work well with such a multi-step cell-shading filter, which makes it harder to appreciate the character design and object details.

I hope you've learned a lot while building this game!

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Thanks for the comment!

I actually had an issue with my level streaming that led me to literally dissect the game into 3 unrelated scenes beings stitched together lol.

There are supposed to be 2 overworld maps you can free roam that have quests and a more cohesive storyline. The house scene takes place in the Austaria overworld, and the school/restaurant scene are two of 30 buildings in the City of Progress overworld, but due to a packaging issue I wasn't able to load the whole map.

With the deadline being a day away I ended up using a few small pieces of the game that worked by themselves and posted it the way it is hoping I could spend these next few weeks figuring out the packaging issue and revising it.

I figured people would notice pretty quickly that the dialogue and scenes seemed off. The reason was, I had to rewrite some of the dialogue or simply use dialogue from other scenes because the dialogue I had originally planned was related to prior quests and encounters that occurred earlier in the game, that could no longer be included in the current packaged version.

If you're interested in checking it out, I finished troubleshooting the issue with the Austaria overworld and will be updating it to include it in the next few days. I'm hoping in the next week and a half to have the city of progress finished, in which case the story and dialogue should make more sense.