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Magical Girl Tales: The Dollhouse Incident's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #8 | 4.143 | 4.143 |
Theme Interpretation | #15 | 3.714 | 3.714 |
Magical Girl Concept | #19 | 3.714 | 3.714 |
Overall | #38 | 3.041 | 3.041 |
Gameplay Polish | #41 | 2.429 | 2.429 |
Engagement/Fun | #45 | 2.571 | 2.571 |
Aesthetics | #45 | 3.000 | 3.000 |
Audio | #62 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
She powers up, magically summons a washing machine that fires clean laundry to handle dirty messes!
Which theme(s) do you pick?
Grievous Lady
How does your game fit those theme(s)?
the main enemy is a grievous witch angry at children
Were the assets for your game made during the jam? Elaborate as you see fit.
Most, the graphics were created in house, except character creator was used for animations. Fonts and audio were externally sourced..
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Comments
every room has its unique mechanic. I like it
yeah, just wish there was more skibidi toilet or at least an episode of the talk tuah podcast. would've made the experience more sigma
I finished rescuing the children and defeated the witch, the ending was quite a plot twist and I liked it but I find the card that changes the character's state in the UI to be a little too small also the character sometimes slide out of a platform.
We are really happy you enjoyed the plot twist, thanks for playing.
There are some rough edges, but I think this is a really cool game! I really liked the dollhouse concept, and exploring the different rooms was fun. I found the platforming to be a little clunky... but to be fair, I did play the browser version. Not sure if it's smoother on the downloaded version. I skipped the water room, as I insta-died there the first time and had no confidence that I'd be able to cross it successfully. But I rescued the rest of the children and escaped.
Great work!
We agree it could use some more polish, but we were limited by the time. We found the browser version was definitely more laggy than the desktop versions, partly this was due to us trying to use 1920x1080 for the screen size. Congratulations on finishing the game.
Very nice! It feels like an adventure game or maybe a metroidvania
Thank you, we are happy you enjoyed it.