As the others said, I couldn't really make it far... I did make it past 3 seconds once though! By quickly using a few different defense moves, I lasted 13s on one playthrough. But I couldn't figure out how to get my attacks to land. Still, as you made this in a few days, it's still impressive. The character sprites as great, and I enjoyed the story that was there! (Deborah... Deborah... that gum wasn't worth it...)
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Mission: Conquérir's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #54 | 2.315 | 2.500 |
Audio | #60 | 1.852 | 2.000 |
Magical Girl Concept | #62 | 2.006 | 2.167 |
Aesthetics | #62 | 2.006 | 2.167 |
Originality/Creativity | #63 | 2.160 | 2.333 |
Overall | #65 | 1.763 | 1.905 |
Gameplay Polish | #70 | 1.080 | 1.167 |
Engagement/Fun | #70 | 0.926 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Story revolves around a group magical girls that are united in different ways to help humanity. In this version two of this magical girls ( space girl and fire girl) will fight next to you.
Which theme(s) do you pick?
World Vanquisher
How does your game fit those theme(s)?
The main story is around space invasion to the earth
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, they were made during the jam. The magical girl sprites I made them in procreate, props as the button or the mouse pointer were made in blender, as well as the itch page icon and ships sprites. I made the main soundtracks also during the jam
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