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Imperishable Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement/Fun | #16 | 2.197 | 2.600 |
Overall | #18 | 1.859 | 2.200 |
Magical Girl Design | #19 | 1.859 | 2.200 |
Graphics, Audio, and Polish | #19 | 1.690 | 2.000 |
Originality/Creativity | #19 | 2.028 | 2.400 |
Overall | #19 | 1.927 | 2.280 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The main character, Dawn, is a girl with magic powers, vanquishing night creatures with bubbles
Which theme(s) do you pick?
[Imperishable] Night
How does your game fit the themes above?
Enemies are persistent until defeated. Power-ups persist both on field and on effect for the duration of the game. The intent is to have power-ups change the strategy of the player in terms of movement and goal selection. The power-ups are not necessarily a net positive boon, so strategy must be employed when deciding whether to accept or avoid specific power-ups
Are all your graphics assets made by yourself during the duration of the jam?
they were created from before the jam or purchased
Are all your audio assets made by yourself during the duration of the jam?
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Comments
Solid enough prototype. Could be a fun idea there with the shape-changing power up, could see that being explored more.
This is a good prototype/start to a game! From the comment below, it seems you did this all in one weekend, so you treated this a short jam. And keeping that in mind, it works. Definitely could use some polish and updates, but I played it through a few times, and won several of those runs.
While it would have been cool to see this developed over the course of the jam period, I appreciate that you set yourself a personal deadline and pulled off the project within that goal.
Thank you for the kind words! Congrats on the many won rounds :)
I definitely agree with the other commenters that this is rough and could have used more work. On the other hand I totally understand wanting to leave a project be and move onto other things, for many reasons.
That being said it really does have the feel of a prototype or quickly made short jam game. Finishing and submitting any game is an accomplishment. In a two month long jam
The graphics are okay. It's clear they're thrown together out of what was available, and they go reasonably well together. The only thing that didn't really work is that the game scales graphical assets a lot and they just don't look good starting from such a low resolution.
I do wish it had audio. Audio frequently gets left by the wayside when there's no time left but it really is important to the feel of the game.
It's basic, but plenty playable.
Having power-ups not be universally beneficial is an interesting mechanic and it did force me to think about my strategy. I do wish it was easier to tell them apart- some have very different effects but are almost impossible to tell apart. I think some of the effects also need to be limited for purely technical reasons- one time I picked up so many speed powerups that collision stopped working and the game basically broke.
I also kept taking damage for no apparent reason- maybe running into my own bullets?
I was able to finish the game by being careful and killing 20 enemies. It was tough and it was tense and I felt the difficulty was about right, though I'm not very good at these games so it might have been too easy.
I'm assuming by the lack of updates in the past month that you're not planning on taking this game further? Do you have any other future game dev plans?
Thanks so much for you interest and taking the time to write out this thoughtful comment.
The game was indeed meant as a quick weekend project to be submitted and left as-is. No further updates are planned for this game.
It was a fun project to be shared with friends within the gamedev community and more quick game jam submissions are planned in the future. Stay tuned!
Resubmitted for the updated submission questionnaire
Thank you for your cooperation; I highly appreciate it