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Ran d'Reille

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A member registered May 17, 2019 · View creator page →

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The abrupt ending... let's just say I coded the "death animation" in the last hour I had and I forgot to 1) remove bullets and stop attacks after the boss starts dying and 2) add the final explosion sound.

And then y'know the whole ordeal that happened on that very day so I couldn't really update it anymore even if I wanted to.

Thanks for playing!

The metal attacks were created in response to earlier feedbacks that before the jump button was pretty much useless lol; for that one ain't so bad once I figured out the correct timing to jump

Bruh lol

Insiders may understand but this response is seen by many ppl y'know; those who may not understand

Thanks for playing!

I can imagine the rocks being nasty; but I personally found the wood tentacles to be far harder lol. There is this technique called streaming for dodging aimed bullets (or in this case, rocks), often used in bullet hell genre.

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Thanks!

The system I built is very reusable so I can add another boss easily if I want to; but I have other ideas for my next project(s)

More than the blue (water) balls I personally hate the wood tentacles more lol. Yea I created them I know, but I hate them so much.

Thanks for playing!

Now do a no damage run >:)

Even I can't do a no damage run the second half is admittedly kinda unfair

Thanks for playing! Glad you enjoyed it!

Yeah so this game called Exit 8?  It is so good it spawned many clones including this one; and this one more or less follows the formula to the T just without the anomalies that are much harder to find.

Ok I finally found the second ending. I heard the third one is very hard though so I think I won't bother XP

Two of the subtlest ones are:

  • The toilets get swapped
  • The posters have no pins

The second one gets even me from time to time when I forget to check XDDD

I think I need a hint. How do I get the second ending?

After defeating dog boss I got soft locked

Hey is this a bug? I don't know what triggered it but this is what happened:

  • This is the second playthrough; I did not refresh the game and clicked New Game normally
  • I shot at the mirrors in both bathrooms, interacting with the ghost and his eyes turned red
  • Not being able to find other interactions, I decided to proceed normally as per Ending 1 route and I noticed there is no phone in the dog boss room, thinking maybe I have triggered a different ending
  • After I defeated the dog though, I am now softlocked.
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Glad you enjoyed it. I think almost all of the anomalies are obvious EXCEPT for two; and one of them sometimes get even me when I don't pay attention.

Thanks for playing!

P.S. wellp this game basically follows the Exit 8 formula to the T so I think if any game deserves the praise it's that one; I only made an inferior clone of it lol

Ok finally retried it. Definitely far more fair than before. Will try again later for more endings (tho I think I need a hint)

Aha I will try it in maybe like 11 hours from now

Thanks for playing! Glad you enjoyed it!

I really like the art and the music. The story gets dark real quick lol

I have a feedback, and it is that the control is unintuitive. In my opinion it wouldn't hurt to combine all the buttons for interacting, talking, picking up items, and advancing dialogues into just one button.

I think this is a well made game, although personally at least the horror didn't really hit.

At some point it is closer to "way too hard" than "scary"... The dog boss fight is just plain unfair and that's where I threw the towel lol rather than getting scared if I have to be completely honest it got me irritated.

Thanks! I'm glad you enjoyed it.

I wanted to add more interesting anomalies (in other Exit 8-likes there are usually some that will kill you if you mess around) but unfortunately I have been busy and so was pressed on time.

Thanks for playing! I will check the video once I get home from work!

I really like the character design; the pixel art looks cute! Still, different pixel sizes makes the game look unpolished. In general, pixel arts don't do well with scaling and rotation, so avoid them if possible for your future games.

For the gameplay, I think the gameplay design is creative, which is a brave move. With some polishing maybe it has potential.

Thank you for participating!

The art is good, and the music is rad; really love it!

The gameplay however... leaves a lot to be desired. First of all having to repeatedly press space over and over again is tiring; most SHMUPs shoot continuously. Secondly, the bullets fired by the enemies disappear when the enemy that shot said bullet die, and knowing the engine you used I know exactly what you did and how to fix it: you added the bullets as the child of whatever entity shot the bullet instead of as the child of the world or at least get_tree().get_root()

Thanks for participating!

Regarding the difficulty... let me add further fuel to your nightmare:

So after enough tries I managed to get to the second boss... and when I died there... well...

I got sent all the way back to the beginning lol

Yeah without bombs I am not doing this

I really like the aesthetics; the designs are good.

The difficulty however... I beat the first boss after trying enough, and then got to the second boss. Once I see that when you die in the second boss you get thrown back to the first one I quit. I demand either an easy mode or an infinite life mode :(

The combination of both bullet intensity and speed here only expects pros to be able to clear the game lol

Thanks for participating!

Wow. Did you really make all this in one month!? This is a very high quality submission; and despite being only a demo it was definitely far longer than what is expected from a jam game.

It has got great aesthetics, fantastic music, and the gameplay overall is also pretty polished. Some dialogues need some proofreading, but otherwise this is one insanely high quality game. If you decide to continue this project, I hope you will post updates in the discord.

Thank you very much for giving such high effort in our humble jam o7

This is one ambitious project; but I have to say... I love the concept. The story is very fresh and new...

Unfortunately I cannot spend any more time since I still have other submissions I want to play... from the ones I have seen though, I am impressed although there are some rough edges that can be polished.

Thanks for participating!

Many recommended me this and I can definitely see why.

Well making a game based on vampire survivor is basically guaranteed to be fun; but I most definitely love the flavor themes for her power -- definitely a welcome twist.

Very well done. Thanks for participating!

Well this is clearly only a prototype, so I will evaluate it based on the parts that are already done:

First of all the music and the aesthetics are rad. It feels like SHMUP of old.

The gameplay is mostly fun (well it's a standard SHMUP); it has juice and it is fluid enough... but probably as others have mentioned there is a spawnkill problem that needs to be addressed.

Overall it was not bad. I swear though every time I start MGGJ about half of the submissions are SHMUPs...

Thanks for participating!

Really enjoyed this one whew the charts were pretty fun!

My rhythm game experience helped me finish this game; probably would have been pretty hard for other people.

What did I just play lol

This was entertaining tho ngl gj o7

Didn't notice the Eurobeat track but I will take your word for it.

Thanks for participating!

Took a while to figure out that there are shield minions but finally did it after three tries.

This is not a polished product (in particular there is a lack of feedback), but in general I did have fun.

Thanks for participating!

Been years since I last played Touhou; seems that I have lost my touch.

Still... did you just balance the game such that stage 1 is more or less equal to stage 4 of a typical Touhou game? :'D

One thing for sure I am not 1ccing this just to see the ending... If I have to make an excuse though, the bullets and the player character don't contrast enough from the background, making them hard to track using peripheral vision XP

Thanks for participating; I had fun -- and TIL you can make bullet hell using RPG Maker

Enjoyed your game as always. The manga panels are pretty nice.

The gameplay this time feels less polished. Not sure if this is just my preference but... I feel the game is way too... slow-paced this time. Not only is June's attacks so slow, all the enemies are very thick; wouldn't hurt to make the weaker enemies less thick imo.

Thanks for participating as always!

Well from the screenshots I guess I can tell that this is a legit submission, but If possible I'd like to request a more descriptive answer to the "How does your game fit the Magical Girl genre?" question; please describe their powers (or at least one of the character's powers).

Care to explain more about how your submission fits the theme? I assume you are trying to fulfill "PANDORA PARADOXXX", but how does having sci-fi elements fit that theme?

Posting the most definitive evidence of generative AI use found by my community. Verdict is 100% guilty. Case closed.

Due to the mounting evidence of use of generative AI (which has been explicitly prohibited from MGGJ10 onwards) for both the in-game and cover arts, lack of clear answers to the submission questionnaires, disrespancies between the game content and the questionnaire's answers (especially regarding the themes), and lack of response for my inquiries, I have decided to disqualify this submission. 

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Damn. I assume that AI image detection tool is very reliable above a certain threshold?

I will try consulting with my community for now since I am very not familiar with that tool, and the last thing I know is falsely accusing an actually legit submission.

EDIT: Just to be clear, yes now that you point it out it looks almost certainly AI generated... I will see what my community thinks before making any decision.

EDIT 2: Consulted with my community; found almost beyond a reasonable doubt definitive evidences the in-game arts are AI, and that the game itself does not actually fit the themes and answers to the questions. Removing submission. Big thanks for pointing this out!

Please elaborate more clearly how your game fits the theme "Re:Unknown X"; or perhaps did you mean your game fits "World Vanquisher"?

Those of you who do not join the discord, the rule has been updated a little to clarify my position on AI assets because the topic was brought up. Please confirm the new rule before submitting your game. Sorry for the sudden rule update, but this is a rule that should have been added way too long ago -- I hope y'all will understand.