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A jam submission

Project: ERIView game page

An overworked, caffeine-dependent office lady becomes a magical girl. How will she cope with her two jobs?
Submitted by Daryl Barnes 🎵 (@darylbarnes_) — 33 seconds before the deadline
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Project: ERI's itch.io page

Results

CriteriaRankScore*Raw Score
Magical Girl Design#132.8743.400
Graphics, Audio, and Polish#172.0282.400
Originality/Creativity#172.5353.000
Overall#172.2652.680
Overall#181.8592.200
Engagement/Fun#182.0282.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl genre?
Eri is a magical girl who fights monsters at night time.

Which theme(s) do you pick?
Imperishable Night

How does your game fit the themes above?
Eri is a mahou shoujo at night time only, after she gets off her long hours at work.

Are all your graphics assets made by yourself during the duration of the jam?

No

they were created from before the jam or purchased

Are all your audio assets made by yourself during the duration of the jam?

Yes

all of it were made during the jam period

Comments/Suggestions about the jam
We're planning to develop this into a bigger game - this is only a combat prototpe!

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Comments

Submitted

This is a good start! Not too much to comment on yet, but it's a good framework. The music works well! I think the combat needs a little tweaking to feel more satisfying, but I do like the impact that hits have! Keep it up, I hope you are able to finish this!

I like the premise of a slightly older magical girl and you seem to have a functional framework here, so I'm happy to follow the development of this project. Definitely liked the music with the combat track fading in, I'm a sucker for that.

Submitted

This looks promising, but it's definitely very very early, and I'm probably not going to write that much because there's so little to really look at here.

The premise reminds me of Magical Girl Z from the last jam a bit. I'd definitely be interested in playing a game with that storyline!

I didn't like the combat at first, but I liked it better the second time around. It seems very timing based, but it's loose enough that I can land hits even though I kind of suck at timing things. I'm not sure how well it would work with multiple enemies- I think that would be the next thing to try.

I like the dynamic music that changes when a fight starts. If there's something that stands out as interesting and innovative it's definitely this.

The world is visually pleasing and has an interesting layout, though I'd like to see more details and interactivity in a finished game.

Any plans to continue with this?

Thanks! We did ultimately decide to continue this. We ended up getting way too ambitious for the time frame, but so long as we finish everything in the end, I'll be extremely proud.  

So... yeah, it's a prototype. Unless I missed something you can only beat up three enemies and then quit.

To be critical...

  • The jump is oddly fast to the point I'd hate to try using it for platforming; feels like you're back on the ground in less than a second.
  • The character's shadow is misplaced when moving up and down
  • You're using pixel-art textures with texture filtering so everything is blurry
  • The controls are for gamepads but actually quitting the game is via Escape on the keyboard (though given the prompts are for Playstation controllers and I'm using an Xbox one, maybe that's just messing things up)
  • You can easily get caught on the collision in the trees at the top of the map; I'd recommend making their colliders sloped or circular so that the player doesn't get stuck walking against thin air
  • I'd advise against flying enemies in this. The drop-shadow works on pavement but if they fly 'over' the buildings as part of their attacks/knockbacks it kinda ruins the illusion.

Otherwise... yeah, it's a prototype. You can move and hit stuff, stuff responds. There's simply not much to... comment on, frankly. That said, I do love the premise of an adult magical girl having to balance work and sparkles; that definitely has potential to go far. It's a shame we don't get to see any of it, since it's a prototype, but I still love the idea.

I'll pass this along to the rest of the team and we'll take care of it! Thanks for playing!