I did not receive either chess or magical girls :( I enjoy soulslikes very much and I think this could be good with adjustments. Enemies attack too fast for dodging to be practical and having to wait for the entire attack recovery animation to end before being able to act is extremely painful. The game progression also broke for me; I was able to open the gate that required the skull key without actually obtaining it, but then I died and returned after actually collecting the skull key, and had no idea how to use it. The door wouldn't let me through. I do hope you continue work on this at some point though. There is a solid core here.
Play game
Magical Girl Chess Club's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 2.406 | 2.778 |
Engagement/Fun | #16 | 2.213 | 2.556 |
Polish | #17 | 2.309 | 2.667 |
Overall | #18 | 2.254 | 2.603 |
Graphics | #18 | 2.598 | 3.000 |
Originality/Creativity | #18 | 2.694 | 3.111 |
Theme Interpretation | #19 | 1.925 | 2.222 |
Magical Girl Concept | #20 | 1.636 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The character of Kazuko is a magical girl. She is not the playable character, but the antagonist.
Which theme(s) did you pick?
Battle
Small references to the other themes in flavor text or visuals.
How does your game fit the theme(s)?
Initially interpretation was making a souls-like. Expanded on the interpretation to include chess themes based the following quote "Unlike other games in which lucre is the end and aim, [chess] recommends itself to the wise by the fact that its mimic battles are fought for no prize but honor. It is eminently and emphatically the philosopher’s game."
Were the graphics/audio assets for your game made during the jam?
Using pre-purchased assets, but all audio/visual elements (SFX, VFX, Materials) were designed during the jam.
Leave a comment
Log in with itch.io to leave a comment.