I suck at this kind of games, this is the furthest i could get.
I liked how intuitive the controls were, I can definitely see this in a mobile playstore with level variety and new stuff given a proper development time.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #56 | 2.887 | 3.333 |
Use of the Limitation | #65 | 2.887 | 3.333 |
Overall | #78 | 2.706 | 3.125 |
Concept | #83 | 2.742 | 3.167 |
Presentation | #94 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dr.Hippo
Software used
Pygame with Python 3.9
Use of the limitation
Shooting both pushes you back and hits enemies
Cookies eaten
None, but I had some cake
I suck at this kind of games, this is the furthest i could get.
I liked how intuitive the controls were, I can definitely see this in a mobile playstore with level variety and new stuff given a proper development time.
furthest i got:
game has downwell vibes. the controls are easy and intuitive, but they come with a flaw: in the beginning, the enemies don’t spawn until you’ve nearly fallen out of the screen, so you’re trying to shoot low and be low, and oftentimes your cannon can turn around entirely, making you miss your shot!
i liked the game , i just find it not fair to lose if you go up out of the screen , especially since you trying not to fall , good job tho
I liked this game! The focus on the single mechanic is great and the gameplay mechanics are solid :)
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