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A jam submission

Knight AntivirusView game page

Stop the viruses taking over the applications in this bullet hell boss rush!
Submitted by DerpiestDude — 2 days, 5 hours before the deadline
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Knight Antivirus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#93.8163.816
Overall#183.6973.697
Use of the Limitation#213.7113.711
Concept#303.6053.605
Presentation#323.6583.658

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just Me!

Software used
Unity (Game Engine), Visual Studio (Code), Aseprite (Art), Beepbox (Music), sfxr (SFX)

Use of the limitation
Each boss uses a unique application from the computer they've taken over to fight and defeat the antivirus

Cookies eaten
way too many...

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

What a crazy game!!! Hahaha, very enjoyable, simple, and fun. I agree, I would have liked to play more too :( Great job!

Developer(+1)

Thanks for playing! Due to the time limit of 7 days I didn't really have the time to make more bosses, but I will definitely update this game in the future!

Submitted (1 edit) (+1)

Fun art, and creative use of the restriction. It did leave me wanting more.

Developer

Thanks for playing! Due to the time of the jam I couldn't add any more bosses...

Submitted(+1)

That was super fun. I really liked that one. The different applications opening changing up the level was really cool and creative. 

Developer

Thanks for playing! 

Submitted(+1)

Don't think I've seen a boss rush kind of game in a while! I really like how the artstyle and music seem very consistent with each other, and the idea itself is also really fitting for the limitation. One thing I would suggest though is for both the user's health and the boss' health to be stationary somewhere on screen so that they can be seen at all times. Overall great game!

Developer

Thanks for playing and for the feedback! Your health feedback is something I'll take into consideration when making post jam content! The last time I made a bullet hell boss rush was over a year ago... 

Submitted(+1)

Really cool idea! Once I realized that the applications were modifying my shows as well as the bosses that was really neat. Great work!

Developer

Thanks for playing!

Submitted(+1)

having some more feedback when the roll is ready again would be good, still its a very fun bullet hell game, great job

Developer

there is an effect, but I get how it can be unoticable. Thanks for playing!

Submitted(+1)

Very Good, But try to put some checkpoints between bosses

Developer

Thanks for playing! Do you mean having phases on the bosses that the game restarts to, or do you mean restart at the boss you were currently on? Because when you die you can restart on the boss you were currently on.

Submitted (1 edit) (+1)

Really, but when I was in the octopus boss and when I restarted it took me back to the dinosaur boss

Developer(+1)

I think that’s a bug…

Submitted(+1)

I like this game, really hard to fight the virus but I still can beat it

Developer

Thanks for playing! 

Submitted (1 edit) (+1)

Such a nice game!!!! I love this genre of games so this one was amazing. I loved all the windows popping up and squid flying at me! I do have one comment and that is that it was kinda hard to hit the UI.  Other than that, great game! If you have time could you check out my game?

Developer

Thanks for playing! UI is kind of my weak spot and I can see where you're coming from. I'll check out your game

Submitted(+1)

Great game! At times it felt the space was too small and cramped, but I also don't play many bullet hell games. love the audio

Developer

Thanks for playing and for the feedback! I'll probably address that problem in the post jam version.

Submitted(+1)

Lovely art and fun gameplay. Recommended!

Developer (1 edit)

Thanks for playing!

Submitted(+1)

Really fun! I love the art style and the music. Its all very goofy and unique, It fits the theme well and is overall just very enjoyable. The only issue I have with it is lack of tutorial and the player health bar is a bit too big. I'm honestly surprised how you made everything in such a short amount of time, especially for how polished it is. Overall great job!

Developer

Thanks for playing and for your feedback! I made the healthbar larger because when I was playtesting people were having too much trouble and I didn't want to sacrifice the bullet hell elements to make the game easier.

Submitted(+1)

Nice idea!

I like the various takes on the features of an OS throughout all of these games, and a bullet hell is a very cool one!

Throwing the player right into the game can be a bit much, I found myself often getting hit by the first bullet of a boss just because I wasn't ready for the game to start yet. As well have no idea what is going to happen. I also only figured out that there was a dodge roll by just going "I wonder if right click does anything." So a bit more of a "tutorial" or introduction would be helpful.

I think that this game would be improved a lot if it had a larger screen / room size. It can feel very claustrophobic in the area, with very little space to move around. I was often hit by things and wouldn't be able to tell you what hit me or why I deserved it. I would also get hit by the boss itself, which I don't really think should be much of a problem in a bullet hell game. I wasn't every really able to tell what patterns a boss was throwing at me because I wasn't able to see them. If the room size was increased with a fixed camera I think it could play a lot nicer and allow for more actual dodging and less getting lucky.

I liked the windows ideas having effects on the fight, especially with the dragon even using the split shot as an advantage to shoot more bullets if I decided to get close enough. (Hopefully those shots didn't have reduced damage...) And I think there is A LOT more room here for more interactions with the windows. I usually try to think of ideas to add to a game when reviewing them, and I found these ones to come the easiest. Here are just a few ideas:

  • Avoiding a cursor that can move the boss or player
  • A boss using Ctrl+C and Ctrl+V to copy and paste a large attack
  • Selecting and deleting potions of the map

I think basically anything that was in within the Animator Vs Animation series can be used for inspiration for how the OS combines with the gameplay.

I also think that having a larger screen could help with seeing these windows and how they are effecting the gameplay. I didn't really know what the Octopus drawing applications were doing at first.

Cute visuals! I am a sucker for thick pixel outlines.

Nice job!

Developer (1 edit)

Wow, thanks for playing and for all of this feedback! I will definitely be rereading this comment when it comes to post jam content and patches!

Edit: the snipped bullets do full damage :)

Submitted(+1)

Probably one of the best games here, what can I say its Derpi.

The art is amazing and fits the style, the use of the limitation was creative I liked it, the sounds feel good and fit this arcade style.

The mechanics are polished, they feel good, the enemies are fun and hard, and they have different attack patterns wich make them better.

One thing I would add its maybe a death animation of the monsters instead of just the blackscreen, but that's asking to much from one person in 7 days, overall 5 stars, amazing game

Developer(+1)

Thank you for playing and for your nice comments! I didn't actually think about making a death animation, but I might do that now :)

Submitted(+1)

I had quite a bit of fun with this one! This game looks great and overall it feels quite polished. I do think that if the camera was focused a little more inward toward the boss it would make dodging projectiles a bit more fair. 

Developer(+1)

Thanks for playing and for your feedback! This is the first comment about the camera that isn't about making it more zoomed out. Anyways, I really enjoyed your game so it's really cool to have you rate mine! 

Submitted(+1)

Thanks! had alot of fun with your game as well.

Submitted(+1)

I enjoyed this game a lot. I love the idea but there are a few things.
I think the game really needs a camera change showing the entire arena. It felt very annoying to not be able to see where bullets where coming from and the boss health the whole time. The art is cool tho and I love the octopus!

Developer

Thanks for playing and for the feedback! I've been getting a lot of comments saying that the camera needs to be more zoomed out so I might just have to implement that...

Submitted(+1)

Awesome little game, and nice use of the limitations. Thanks!

Developer(+1)

Thanks for playing! I came up for the idea when the limitation was the original limitation so yea... I really enjoyed your game! 

Submitted(+1)

Really neat concept, had a lot of fun playing this one! Only feedback I would give is making the camera cover the whole screen. It felt like sometimes (especially with the art boss) there wasn't enough time to react to the projectiles. That being said, I also suck at bullet hell games. Overall though, very fun!

Developer(+1)

Thanks for playing and for the feedback! I thought that I was making the camera like enter the gungeon, but in enter the gungeon the camera is more zoomed out. Anyways thanks again for playing and I really enjoyed your game!

Submitted(+1)

This game looks super good! Movement and shooting also feels nice. Great game!

Developer

Thanks for playing and for the feedback!

Submitted(+1)

An epic action packed gameplay. So much stuff going on it is just great. The difficulty seems to be fine. I think the main issue with the second boss is when he moves and sits in the corner and you can't keep going in circles around him anymore so you end up biting a lot of bullets. The dodge ability is very useful though in dealing with that stuff. The game is very good and fun overall and the visuals are 10/10 =D Nice work!

Developer(+1)

Thanks for playing and for your feedback! You're the first person other than my playtesters that said the difficulty isn't too high! With the second boss, I wasn't sure how to make the movement of the boss more fun so I just left it like that. Thanks again for playing!

Viewing comments 29 to 10 of 29 · Next page · Last page