The player object and sprite work is certainly the star here ! looks great! And the movement is really precise and accurate - it makes dodging trees feel good.
One thing that's hard to overlook is how deadpan the enemy movements are to your own, since they mimic your movements and both enemies move in tandem. It makes hitting enemies pretty effortless since you can just move back and forth and spam shoot. It'd be great to see enemies that move both relative to your own movement AND on their own a little bit to give a more organic, less binary movement scheme for each enemy.
You did a really good job replicating the sprites and ui! The biggest critique I have is the fact that the turning is extremely sensitive, it's so fast that it feels more like the bikers are sliding across the screen than actually moving across it. Additionally, the hitboxes feel a little bit too big to me, there were a couple instances where it'd look like I passed by a tree and it'd take a life anyways. Overall though, it's a really well done clone!
The trees look great, the controls are sharp, the rest feels fine and a solid build it is. However, the player's hitbox (IMO) could have been half the size as it is now, because the way I lose lives feels a bit arbitrary.
One mechanic that I've noticed however, is that everytime I shoot, the bullet's collider will squeeze me back a little and I can eventually push myself off the floor-plane from the back thus falling into the void. Might wanna check that out.
Comments
The player object and sprite work is certainly the star here ! looks great! And the movement is really precise and accurate - it makes dodging trees feel good.
One thing that's hard to overlook is how deadpan the enemy movements are to your own, since they mimic your movements and both enemies move in tandem. It makes hitting enemies pretty effortless since you can just move back and forth and spam shoot. It'd be great to see enemies that move both relative to your own movement AND on their own a little bit to give a more organic, less binary movement scheme for each enemy.
You did a really good job replicating the sprites and ui! The biggest critique I have is the fact that the turning is extremely sensitive, it's so fast that it feels more like the bikers are sliding across the screen than actually moving across it. Additionally, the hitboxes feel a little bit too big to me, there were a couple instances where it'd look like I passed by a tree and it'd take a life anyways. Overall though, it's a really well done clone!
The trees look great, the controls are sharp, the rest feels fine and a solid build it is. However, the player's hitbox (IMO) could have been half the size as it is now, because the way I lose lives feels a bit arbitrary.
One mechanic that I've noticed however, is that everytime I shoot, the bullet's collider will squeeze me back a little and I can eventually push myself off the floor-plane from the back thus falling into the void. Might wanna check that out.