Great concept. I love the anomaly caused by the ghost. Just the object moving with no ghost appearing, having to use a camera to capture the ghost is a great mechanic. The animation for the anomaly feels on point and adds a lot of flavor to the game. There is a lot more to explore with this system.
At the same time, I do feel like the resource management economy part of the game feels relatively weak compared to the ghost camera mechanic. They feel a bit tedious to manage, while they serve as a huge part of the fail state of the game.
A very unique experience and polished game. Good job.
Really like the concept of this game, and how simple it is feed and create a living on your ghost pet. It feels like a business game where you have to manage your input and output, and I think this is an interesting approach for a pet game. The process of taking photographs also feels good, and it is really satifying taking pictures for ghost. The suggestion is that for such a cute pet game, making the player die seems a little bit wired (maybe it's just me). Maybe you can change it to if your health goes down too badly the player need to go to the hospital and spend more money, and if you are too poor to do anything the ghost will leave, or some other approach to end the game. Or you can add some more horror elements to make it a horror pet game. Overall really good game!
Comments
Great concept. I love the anomaly caused by the ghost. Just the object moving with no ghost appearing, having to use a camera to capture the ghost is a great mechanic. The animation for the anomaly feels on point and adds a lot of flavor to the game. There is a lot more to explore with this system.
At the same time, I do feel like the resource management economy part of the game feels relatively weak compared to the ghost camera mechanic. They feel a bit tedious to manage, while they serve as a huge part of the fail state of the game.
A very unique experience and polished game. Good job.
Really like the concept of this game, and how simple it is feed and create a living on your ghost pet. It feels like a business game where you have to manage your input and output, and I think this is an interesting approach for a pet game. The process of taking photographs also feels good, and it is really satifying taking pictures for ghost. The suggestion is that for such a cute pet game, making the player die seems a little bit wired (maybe it's just me). Maybe you can change it to if your health goes down too badly the player need to go to the hospital and spend more money, and if you are too poor to do anything the ghost will leave, or some other approach to end the game. Or you can add some more horror elements to make it a horror pet game. Overall really good game!