Great concept. I love the anomaly caused by the ghost. Just the object moving with no ghost appearing, having to use a camera to capture the ghost is a great mechanic. The animation for the anomaly feels on point and adds a lot of flavor to the game. There is a lot more to explore with this system.
At the same time, I do feel like the resource management economy part of the game feels relatively weak compared to the ghost camera mechanic. They feel a bit tedious to manage, while they serve as a huge part of the fail state of the game.
A very unique experience and polished game. Good job.