Finally had a chance to check this out - super cool! I'm not well-versed in Live2D yet, so this is great to see. One suggestion I have from playing around a bit - you can get a nice open-close loop with the formula math.sin(st * LIP_FLAP_SPEED_FACTOR)*0.5+0.5 in the get_mouth_open_value function (assuming you import math first). Then it's a smooth transition back to closed after the mouth is open. Will be keeping an eye on this method for future Live2D projects!
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Ren'Py Live2D Lip Flap Code's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Competition is by QUANTITY of votes | #49 | 4.629 | 5.000 |
Likely to Use | #57 | 3.549 | 3.833 |
Demonstration Quality | #60 | 4.166 | 4.500 |
Ease of Use | #67 | 4.012 | 4.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type of Asset
Programming
Modules that expand on existing engine functionality or built applications that perform a utility.
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