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A jam submission

Ren'Py Live2D Lip Flap CodeView project page

Free to use Ren'Py code for automatically animating lip flaps for Live2D models when dialogue is printed for character.
Submitted by Gaming Variety Potato — 2 hours, 50 minutes before the deadline
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Ren'Py Live2D Lip Flap Code's itch.io page

Results

CriteriaRankScore*Raw Score
Competition is by QUANTITY of votes#494.6295.000
Likely to Use#573.5493.833
Demonstration Quality#604.1664.500
Ease of Use#674.0124.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type of Asset

Programming

Modules that expand on existing engine functionality or built applications that perform a utility.

License
https://opensource.org/license/MIT

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Comments

Submitted(+1)

Finally had a chance to check this out - super cool! I'm not well-versed in Live2D yet, so this is great to see. One suggestion I have from playing around a bit - you can get a nice open-close loop with the formula math.sin(st * LIP_FLAP_SPEED_FACTOR)*0.5+0.5 in the get_mouth_open_value function (assuming you import math first). Then it's a smooth transition back to closed after the mouth is open. Will be keeping an eye on this method for future Live2D projects!