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Limit of 2D

A topic by partyblockz created 3 days ago Views: 38 Replies: 3
Viewing posts 1 to 2

I want to make a 3D game for it, and I was wondering if I could do a black and white 3D pixel art game, that looks 2D, kind of like https://moonbit.itch.io/mr-hopps-hunting-hour. If it's not allowed, I'll make a work around. I love the idea of this jam, and don't want to quit, whatever you answer, thanks!

Host

Hmm this is a tough one, I think it's fine for the definition of 2D to be stretched a lot, but it is still a 2D game jam. I think 2.5D is okay and anything that's still in the spirit of a 2D game, but I think the Mr Hopps example is ultimately a full 3D game so it would lean outside of that. With the Mr Hopps example, maybe if that was a point and click game it would be a bit more on the line(Although even then it's a bit murky), but if you are walking around a 3D environment, it would be hard to call it 2D.

Hopefully your idea can work within that in some way, I appreciate your participation!

hey hello, new guy here now. Question. Ive started working on the game, and im using 3d models, but you move in a 2d plane, and use an orthographic camera. Is that still considered in the "spirit" of a 2d game?

Host (1 edit)

This is also a tough one, on one hand if there's 3D models, that leans away from 2D, but what you describe does lean towards the spirit of a 2D game as I put it. Honestly I think it's best to be less strict for this first game jam and to let it be a learning experience. If you think it should be okay, go for it! 馃憤

I will use this first jam to learn and see how others feel and perhaps even one of the rating categories in the future can be "2D Game" or something so that can become part of the ratings for others to be making the final judgement.

To anyone reading, feedback, thoughts, suggestions are all very welcome. Happy to hear others input on this so that future jams can continue to improve. 馃憤