I'm trying to work on an idea I had this morning. It's a map-game about a territory crossed by a highway (or a communication road) that took many years to build.
The first phase of the game is dedicated to creating the two points connected by the road (for example, two large cities) and to defining the individual sections of the road (built at different times). The second phase of the game, instead, is dedicated to adding elements to the sections of the road (i.e. residential areas, commercial areas, individual buildings, landscapes). Each element will be linked to a story, which will be told by players. And so on.
I don't foresee a real endgame. I also want to write a mechanic that allows two groups of players to use one of the two points (starting or ending) of a previous game as a starting or ending point for the current game.
โ Antonio