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Knight and fame demo 1.02's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 2.457 | 3.250 |
Graphics | #19 | 2.646 | 3.500 |
Overall | #22 | 2.362 | 3.125 |
polish | #23 | 2.268 | 3.000 |
Progress | #23 | 2.646 | 3.500 |
Innovation | #24 | 1.890 | 2.500 |
Fun | #25 | 2.268 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed your mobile game. It has pretty art and good animations, i do think a battleing rework is nescecary because the only option that leads to a great outcome is using the attack action because there is randomness in what the enemy will choose. the most positive outcome will always be attacking.
When this gets redone i do believe it could be a solid competitor on the mobile games market especially compared to the shit state the play store is in now lol. I hope you continue working on this game! :D
The game is decent for a mobile game. There are a few issues though:
- Waiting for 5 seconds after choosing an action before the action actually happens is not fun. As well as waiting for the fight to end after killing an enemy.
- Attacking (and chugging potions) is clearly superior in every occasion (in the demo) since you don't know what an enemy will do. Defending is never a good option, period. This makes the game boring really quickly.
- Sound effects are of bad quality.