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A jam submission

Once Upon A slime demo (also available on steam)View game page

This is a testgame for my upcoming game: "Once upon a Slime". Be sure to leave some feedback!
Submitted by Lonely Goat Studios
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Once Upon A slime demo (also available on steam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Progress#53.8753.875
Fun#143.1253.125
Graphics#152.8752.875
polish#162.7502.750
Overall#182.8752.875
Audio#202.2502.250
Innovation#202.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Devlog (optional)
See update details on the game page!

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Comments

Submitted(+1)

Cool game! 

Requests: 

  • Please can we shoot on holding down a button? Ideally spacebar as an option instead of mouse too.
  • Also some kind of choice in our attacks and perhaps an active ability with a cooldown would make the gameplay even better :D 

Possible Bug: moving diagonally e.g 2 key press at the same time looks faster (and not just because of Pythagorus)  than just moving left or up for example..  Or maybe I'm crazy and it is just because of distance idk.

Boss feedback:
SpinnerBoss:
I think he was a tiny bit repetitive but if hes a first boss then its perfect, it was fun! killed him on my 2nd try :D

ShieldBoss:
I thought boss was too good at tracking and recovering so I RQ it, it would have been cool to bait him into pillars or something a bit like Darksouls..?

BuddyBoss:

Very cool, I got to his 2nd form and then died because I'm bad at this kind of game. But this level had great energy and comedy :)

Developer

Thanks for the feedback! I will be releasing an update that makes you able to hold the mousebutton down to shoot as soon as possible!
I am aware of the noted bug you wrote down and im not sure yet if i want to keep it in the game or fix it as it actually balances the game a bit. I totally agree with your feedback on the bosses, definetly the first boss needs some more veriaty attacks and the shielded one is a bit too overpowered.

Im glad you liked the game and I am very happy with all your feedback!  Thanks for playing! :D

Submitted(+1)

an entertaining game. 
it's cool that each boss has different phases and you have to adapt to them. 
i absolutely loved the dog!
 my feedback would be some sort of powerups like
 healing, speed, or increase fire rate. 
Otherwise, the game could provide various arenas as well as eventual traps on the ground that you have to avoid. 
looking forward to more updates
Developer(+1)

Thanks for playing the game HalfMune! I apprciate all your feedback and it will be carried on into future updates! Buddy is loves you too!

Thanks for giving this demo game a chance, updates will resume soon! :

Submitted(+1)

Great job! You saw me playing on stream so you have my feedback already, but to summarise :)

  • Some of the bosses could do with a little more variation in their attacks
  • Different levels per boss could be cool (I know these are coming!)
  • Powerups would be awesome, like increase firepower, speed, healing etc.
  • Buddy was a good boi
Developer

Thanks for playing the game on your stream! I got alot of valuable feedback and i will rework some bosses by adding unique arena's + extra attacks! Buddy "was" indeed a good boy ;)

Thanks for the useful feedback! Ill bring out new updates as soon as i can

Submitted(+1)

I love Sgt. Buddy! I enjoyed dodging the bosses’ simpler attack patterns, but I did not have enough stamina to slay them. Nice start, keep it up!

Developer

Thanks for the kind words! Ill start rebalancing some enemies soon and adding new attacks to others!

Thanks for playing

Submitted(+1)

Cool boss. Was great to steer around the guillotine. Maybe lower the hp a bit since it was dying so slow I thought I had to do stuff with some of the stone things to find an alternative way to damage.

Developer (1 edit) (+1)

Thanks! Ill set the HP a little lower because i agree that the fight takes a little too long and could become boring this way

Thanks for your feedback!

Submitted(+1)

Well, I am not sure what I am supposed to test. Balance is probably about right. It is quite fun for how simple it is. I miss some audio a lot though.

Also goat horns on your logo look a bit too much like legs in stockings...

Developer

testing currently is to check if the balancing is right and for possible bugs. You are very right about the audio lol, ill start soon on that. 

The horns do look like that damn...

Thanks for playtesting, SmartAIGames!

Developer

This is the test version of my game in which you can currently test out 1 of the many bosses that will be in the game, be sure to leave feedback!