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Devil's Handshake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 5.000 | 5.000 |
Fun | #1 | 4.750 | 4.750 |
Polish | #2 | 4.750 | 4.750 |
Overall | #3 | 4.333 | 4.333 |
Graphics | #5 | 4.500 | 4.500 |
Audio | #10 | 4.000 | 4.000 |
Progress | #35 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I know I'll be repeating what everybody said, but what an incredibly charming puzzle game! There was so much thought put into the theme and I love how it all ties together, literally LOL.
Super clean movement and great level design, amazing job!
A fun and challenging game.
Great job!
This is such a clean, polished, and thoughtful jam entry. There's the right mix of ridiculousness and brain-torturing puzzles that I really enjoy. I would have loved to see a devlog about what you accomplished during the Marathon Jam specifically, but other than that I really can't think of anything negative/constructive to say about this game. It's well presented and was a fun challenge to try to wrap my head around what each hand could do and what core problem each level presented.
The trickle of new mechanics was well paced, but you probably have room for many more levels in between to really explore the nooks and crannies of what those mechanics can do. In its present state the game is mechanically dense, but not offensively so (in my opinion). It's like a decadent rich chocolate cake of a game. Those that are not puzzle-aficionados might get frustrated around when the skulls are introduced and would benefit from a couple more levels to get the grasp of things.
I had to stop playing because I have to go to work instead of solving puzzles all day. Maybe I'll check in again this evening, I was excited to see where things were headed once the hands started joining together!
Thanks for playing, and thanks so much for such a thought-out, well-written review! I was afraid that the high difficulty and obtuse tutorials would be off-putting to most, so I'm glad you found enjoyment in it.
The "dense" feeling of the levels is a bit unintended; I tried to showcase all the main mechanics in this build, but didn't have time to make enough levels to pace them out. I will definitely be adding levels in future builds to ease the learning curve a bit, but rest assured that the levels I add will be just as satisfying to solve. Thanks again for your feedback!
Cool theme, lots of great sprites. I really love that you made me rethink how I move in a game and designed around it.