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A jam submission

THE LICHView game page

Why are you digging a hole?
Submitted by ARACHNID GAMES — 1 day, 11 hours before the deadline
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THE LICH's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#163.2223.222
Visuals#352.7782.778
Overall#392.3332.333
Audio#452.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Notes from gameplay:

- The visuals are interesting, gives me a found footage vibe

- Sound is confusing, not sure what it's supposed to be

- I can't tell if I'm doing anything or not. The shovel moves when I click and every now and then I get a message like "dig deeper"

- Ahhhhh! Lol, the figures appearing outside the hole gave me a jump scare! Creepy! Flashlight doesn't seem to work on then? Intended?

- Once the figures appear, the distant background has very obvious walls the trees are painted on

- I'm guessing I found my own coffin :(

Short and creepy, gave me a surprise jump! Feels like an interactive story. Some more elements of feedback to the player would make it more immersive, such as an animation/sound played when you dig.

Submitted

Wasn't a fan of the grainy video visuals and Ravioli covered the critiques

Submitted

Takes a while to load, dunno if that's Godot's fault though.

There just wasn't very much to it, the gameplay felt a lot like cookie clicker, except I had to aim.

Some improvements you could make if you choose to work on this more:

- Some audio or visual feedback whenever you dig a little would help a lot
- Some layers of audio ambience like heartbeats or droning noises would really add to the tension, like adding them in whenever the "keep digging" messages pop up.
- The giant walls around the environment sort of break the immersion, get rid of them if possible.