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THE LICH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 3.222 | 3.222 |
Visuals | #35 | 2.778 | 2.778 |
Overall | #39 | 2.333 | 2.333 |
Audio | #45 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Notes from gameplay:
- The visuals are interesting, gives me a found footage vibe
- Sound is confusing, not sure what it's supposed to be
- I can't tell if I'm doing anything or not. The shovel moves when I click and every now and then I get a message like "dig deeper"
- Ahhhhh! Lol, the figures appearing outside the hole gave me a jump scare! Creepy! Flashlight doesn't seem to work on then? Intended?
- Once the figures appear, the distant background has very obvious walls the trees are painted on
- I'm guessing I found my own coffin :(
Short and creepy, gave me a surprise jump! Feels like an interactive story. Some more elements of feedback to the player would make it more immersive, such as an animation/sound played when you dig.
Wasn't a fan of the grainy video visuals and Ravioli covered the critiques
Takes a while to load, dunno if that's Godot's fault though.
There just wasn't very much to it, the gameplay felt a lot like cookie clicker, except I had to aim.
Some improvements you could make if you choose to work on this more:
- Some audio or visual feedback whenever you dig a little would help a lot
- Some layers of audio ambience like heartbeats or droning noises would really add to the tension, like adding them in whenever the "keep digging" messages pop up.
- The giant walls around the environment sort of break the immersion, get rid of them if possible.