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Takes a while to load, dunno if that's Godot's fault though.

There just wasn't very much to it, the gameplay felt a lot like cookie clicker, except I had to aim.

Some improvements you could make if you choose to work on this more:

- Some audio or visual feedback whenever you dig a little would help a lot
- Some layers of audio ambience like heartbeats or droning noises would really add to the tension, like adding them in whenever the "keep digging" messages pop up.
- The giant walls around the environment sort of break the immersion, get rid of them if possible.