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Levity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Rating: | #5 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun game with a variety of options and paths the player can take to get to the end of each level. The reference to various different games and TV shows was a good idea as I had a great time being excited about the fact I knew most of the characters. Also, the Double Eleven characters for a Double Eleven game jam was a good idea as it involved the host of this jam(being Double Eleven if you didn't guess). Furthermore, the grappling mechanic was great and the time rewind was phenomenal! I really think that it was really good for a week's worth of development. You could have lots of enjoyment from just the movement choices alone and it fit very well with the platforming element of this fantastic game! Although the portal feature was a bit underused(which is fair enough) I appreciate the fact that it was still implemented and was a bit of a reference to another game. The model for things like the crates were good and the color variety made them different enough from each other. Textures were great, and so was the atmospheric stuff like the fog and background elements.
I was able to teleport the containers using the portals which I accidentally did, causing the level to be incompletable until restarting, with the grappling gun, it was a good feature however with no air strafing in the game, it made it hard to grapple to most places and I found myself just using the rewind feature to my advantage and gaining velocity from going backwards and forwards over and over.
Good game with some cool features and cool shaders along with well made assets, however, a lot of bugs were there and also made the level incompletable at some point
Really fun to swing, though more air movement would've been nice, found myself swinging in the wrong direction a lot. I feel the portal mechanic is also a little out of place and the game should've focused on the swinging on its own, rather than portals. The reverse time mechanic is also really overpowered, as I found myself spamming it to make sure I land my jumps. Maybe add a timer to the levels to challenge the player to finish it as fast as they can, to deter this?
Good concept, good game, lots of fun here swinging about with an energy grappling laser, fairly difficult though mind. A bit of maneuverability whilst swinging would have been helpful but yeah! Great!
I love the containers but not sure the artwork on load screen does match? Take nothing away though you did brilliant and love to see as a mobile game 😄