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Schematics, Please's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 3.528 | 4.000 |
Fun Factor | #23 | 2.898 | 3.286 |
Overall | #23 | 2.898 | 3.286 |
Visuals | #31 | 2.520 | 2.857 |
Audio | #36 | 0.882 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice illustrations, would be cool to have more of them and more feedback. Perhaps showing what mech is being built. As this is a more dry genre, some fun bells and whistles to keep the game mood going. I had some success but wasn't totally sure what it was down to. The ui balancing of what info is the most important to keep track off or gave the unit's success would be great. An interesting take on a difficult genre!
Hah! Love the homage to Papers Please. A fun change of pace from all the other action games that were submitted for the jam. I was impressed with how much resource juggling I had to do, despite the game being a jam game -- I only made it to year 3 before running out of time, but if there were some story elements in this (similar to how Papers Please includes a story that's impacted by gameplay), I could see this being a really engaging experience. Definitely a fun game loop though -- good job!
oh no I failed humanity and millions died! cool take on the jam - I did a lot of missions on year one before realising I could end the year oops, that is my fault not to read it properly! Nice to see all the detail with the different descriptions and logos for each item in the shop
Great gameplay ideas! Even though I ran out of time I liked just going through the multiple parts, changing them out and staying under budget. Very cool game.
I am not really good in this type of games, but the idea is different for the rest of the other games of the jams. I did try to do some Mech .
If you wanna try my game will be great.