Your art style is growing and growing on me. At first it was very cool, now I'm obsessed. Has an incredible identity to it.
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Wave_Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.917 | 3.917 |
Visuals | #1 | 4.750 | 4.750 |
Overall | #2 | 4.417 | 4.417 |
Fun Factor | #7 | 3.583 | 3.583 |
Originality | #9 | 3.917 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This. Is. My. Jam. Took me back to pso1 on dreamcast. The lofi chillwave and soft retro vibes. Loving the low poly art style and really unique character designs. Fluid motion and good feeling rockets, for a moment floating out at sea with trails of yellow it was actually beautiful. The art direction and personality. Totes. Favourite. Definitely want to see more of this!
I reeeeeally like this one. It could do with some quality of life improvements (the big one is an FOV slider) but honestly this is something I would love to play more of if it were expanded into a bigger game. Loved the audio/visual presentation, and it has tons of personality; I found myself wanting to stick around the islands after each mission haha
I reeeeeally like this one. It could do with some quality of life improvements (the big one is an FOV slider) but honestly this is something I would love to play more of if it were expanded into a bigger game. Loved the audio/visual presentation, and it has tons of personality; I found myself wanting to stick around the islands after each mission haha
This already feels like a classic. I fell absolutely in love with the PS1 synthwave aesthetic. Great music, great art, great dialogue, awesome atmosphere. Simply outstanding, congratulations.
Wowww!! Super impressed with aspects of this game that often get neglected in game jams. It had interesting environment art and level design, great art direction, fun dialog, and a meta-narrative that caught me by surprise (not gonna spoil anything ;))
Visually, it was very polished. I could see this style being used in an actual game release. Building a few levels was a great way of keeping the exploration interesting. I like that each level had it's own visual motif that you could see from the overworld. Definitely gave me some Mario Galaxy vibes.
The character choice was a fun addition, though I would have liked to see it impact the gameplay a bit more but kudos for including it -- yet another feature I haven't seen in most jams.
For audio, it was definitely consistent with the chill synthwave aesthetic that the rest of the game leaned on. I liked how the different characters had different "voices" too.
The enemies didn't pose much of a threat, so I viewed them more as "collectables" or something to encourage the player to move around and explore the world. I lost track of the flying guys a couple of times so maybe some kind of enemy radar or sound effect when they're nearby would help.
One suggestion I have is to add more mechanics so the player has something to do in addition to flying around and finding enemies. Maybe some kind of resource scavenging (e.g. for power to enable increased movement that allows for more level navigation, or weapon ammunition)? Or puzzles?
Overall, I was extremely impressed with the polish of this game. You guys did a great job with this one!
I really like the lowpoly art, the quality of the game is really good for a game jam.
Great job
If you wanna try my game would be great.
Thanks! There is definitely more we want to add to it, since we cut out one of the levels and the actual ending sequence we wanted to do. Because we'll be using this to learn a few more tools, we'll be throwing a couple more things in here as an update sometimes after the submission ratings are over.
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