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Mecha Flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 3.300 | 3.300 |
Fun Factor | #20 | 3.000 | 3.000 |
Visuals | #24 | 3.100 | 3.100 |
Originality | #27 | 2.600 | 2.600 |
Audio | #35 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Woot. Some really nice enemy bullet patterns, interesting and varied pace. Found the changing gun without powerup confusing. Definitely would benefit from having player / enemy bullet colour continuity when there's that many. There's some good ideas mechanic wise - perhaps being able to steal the enemy attack (kirby bullet hell!). Good job pilot! :)
Haha neat. I love shmups and the idea of your weapon changing every 10 seconds is interesting, especially since you seem to use the same weapons as the enemies. I don't know if it's intended or not, but I did find it difficult to determine which bullets were mine later into the game. But all in all I did like it!
Ahh someone else who writes games in Lisp -- respect that :)
Fun little game -- the Tic-80 aesthetic is always great. I got a high score of 1347, so I don't think I'm very good at it :P
Fun design - the backgrounds, characters and bullets! Like others said some sound would take it to the next level.
A cool little bullet hell, definitely hard! But really needs some audio feedback to communicate to the player like taking damage and stuff.
Really cute design and straight forward. I like the idea of auto rotating shot types. Definitely a bullet hell from the get go if there ever was one lol. I think I would have enjoyed some sound, especially when enemies got hit or destroyed to be able to navigate a little easier. Was fun to play!
Nice little game, it is not really easy. With sound and music will have a better atmosphere.
Good Job
If you wanna try my game would be great.