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A jam submission

Assault on Zartron 10View game page

Smash the enemy with your mech!
Submitted by Aaron Chapin (@achapin) — 1 day, 8 hours before the deadline
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Assault on Zartron 10's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#153.7003.700
Visuals#193.4003.400
Overall#282.7002.700
Fun Factor#292.4002.400
Audio#341.3001.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice cell shaded visuals. Cool mech design. Interesting moving mechanic, needs some forward momentum. Or addition some kind of build up when alternate pressing quickly. Felt like I'd ran out of energy / fuel. Was hard work to move - but it's a really interesting mechanic I think could be fun with some more tinkering. Good job!

Submitted

The control is very interesting and I liked the models, but the mech speed is too slow. if the speed had been increased a little, it would be better.

The player doesn't get any feedback about enemy's condition, at first I though I don't deal any damage to an enemy. Also when I thought, that I had killed it (the enemy stopped moving and disabled fire) several seconds later I realized the enemy was still alive! 

Even sound of steps would made the game more alive.

Submitted

Fun control scheme -- reminds me of robot legs in the "The Wrong Trousers" episode of Wallace and Gromit. The first thing I tried to do was walk on the wall, which kinda worked until I fell over :P

Submitted

I really like the idea of a game where you have to control different parts of your mech in order to do different things. Reminds me of QWOP but in a good way haha

Submitted

This was the first game I played from the jam! I liked the setting in space, it reminded me of the feeling of robot toys from when I was little. I was very worried to go over the bridge but it was fine and I made it!!! I managed to get to the end in the time. It was a fun little game.

I only worked out at the end how to go backwards, I played in the browser and had to hold ctrl not shift to go backwards - but that didn't stop me finishing it. 

Submitted

Controls are pretty unique, I really like the idea of a key per foot, which actually hooked my attention immediately since my rat brain wanted to solve the mechanics and get the metaphorical cheese (the rocket) on top of the hill. Would agree that the collision could get you a bit stuck but really appreciated that I couldn't completely fall over given the pacing and feel of movement. My partner was more determined than even myself, and managed to get to the top! Took us a minute to remember we had to actually shoot the rocket rather than just get to it though lol.

Submitted

The Mech movements are very particular, you did a great job on it. I had some issues with collision and to go back. Good job

I would wanna try my game will be great.

Host

Cool experience, the controls could be a little awkward at times when you'd get stuck but that's a jam for you haha. Two things that would have been handy is a full screen mode as I really wanted to see more of the visuals and some audio too. Especially feedback audio when walking or taking damage.