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ivanduca

18
Posts
2
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A member registered Apr 10, 2021 · View creator page →

Creator of

Recent community posts

Thanks for trying it and thank you for the feedback! I'm glad you had fun and enjoyed the look, I'm not a graphic artist so it was all a bit improvised!  The movement bar integrated in the pointer is a great suggestion, I'll try to implement it! Thank you for telling me what you would like to see more of from the game, that's very useful. If I decide to continue with the game further than an extra polish I'll definitely explore those ideas! 

Great music, nice pixel art and the movement feels excellent. Nice job!

Great music and pixel art! Loved the movement of the mech, made me wish the boost bar was longer cause I wanted to fly and dash all the time. Great job.

Nice job, I really enjoyed the fast pacing along with the platforming in the underground levels. One thing I'd suggest is that, when pressing Q and switching to high speed, it'd be cool if the high speed was instant instead of having to press A or D again to move.  

Really well done, really digged the graphic style, everything looked cohesive and part of a finished game. Great job!

Controlling the mech felt so good! Great camera control, and both the mech and the islands looked amazing. Awesome game, well done!

Awesome intro, great music and great pixel art. The controllers were difficult (specially in the vertical sectiion) but did feel great once I got the hand of it. Nice job!

Great atmosphere, I was really tempted to explore the level (AVP2 vibes), and that was my doom hahaa. I really liked that the point of view was from the cabin, that's really cool. Great job!

Really had fun with this one, the music was great, awesome gameboy aesthetic. I was like "Oh no" when I accidently destroyed buildings haha, nicely done!

Thank you so much! Glad you enjoyed it!

Thank you for trying it and for the nice feedback! Thanks for letting me know about the debris eating away jumps, I'll try to fix it after the rating ends (along with adding  transparency when a building blocks the view). I'm glad you could enjoy it despite that! 

Thank you for trying it and for the nice feedback! Yes I ramped up the difficulty last minute because it was too easy (the change direction bar now takes longer to refill the more you click) but that was a bit too much now I think! I'll be updating it with further changes once the rating is over.

This already feels like a classic. I fell absolutely in love with the PS1 synthwave aesthetic. Great music, great art, great dialogue, awesome atmosphere. Simply outstanding, congratulations.

For a game jam this game is more solid than Metal Gear. Solid platformer, solid climbing mechanic. The rat characters were cute and interesting, the kobold sighting mechanic was great. Congratulations!

The despair is real, those aliens are relentless. Well done!

Nice concept and execution, seems like a difficult genre to make a game of in two weeks, nicely done. The character that trains you is well written and his sprite is super fitting, nice job. The time limit stressed me out a bit haha.

Great idea. Great execution. Surprisingly polished for just 2 weeks, and it was really fun and engaging

Thank you for trying it and for the nice comment!