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Sharp Mecha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #41 | 2.828 | 4.000 |
Overall | #52 | 2.687 | 3.800 |
Audio (Does not apply for Physical Games) | #53 | 2.121 | 3.000 |
Visuals | #56 | 2.687 | 3.800 |
Originality | #56 | 2.687 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
physical game
Was your game made solo or in a team?
Crimson -- Made 2 artworks for this project, links are inside Commander's Sheet
Did you use any third party assets, if yes what assets did you use?
Few artworks from Inkrobot by Jonathan Barker
Did you use choose from one of the optional secondary themes?
Build it, Then Use It
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
My thoughts opening the character’s sheet and then the commander’s sheet -
Right off, I like the stat split of accuracy/armour. Very cool to have most of the three stats roughly equivalent, but those two with that duality. Reading that talks/looks was a skill, I thought this might feature some freerunning Mecha action and story-based encounters. Very clean, easy to read character sheet.
Looking at the commander sheet, formatting is much messier. Not a fan of having the game notes box there - the commander/GM will need more space than that. (Player’s sheet has much better balance by comparison). Wish there was more non-combat equipment. More specific guidelines on when the commander can intervene (some kind of token economy, story-specific, etc) would be a nice addition, since GM/Player balance is difficult to strike. Commander sheet being at least two pages (a little more white space and a little more content) would be a big improvement.
Overall, seems like it could be fun, but some of the ideas that sparked in my head reading the character sheet were not brightened up by the commander sheet, but obscured.
I’m thinking of redoing or even remaking some parts of this game perhaps in Sharp Ops (Modern Spec ops game on same “Sharp engine”) or even ADVANCED Sharp Mecha. But I have have to get my other projects done, hope my game would be fun.
Aaand yeah, about combat, in Mech Jam discord I once said about how it is a pbta combat, which means, narrative combat, perhaps Commander Sheet V2 would be needed in the future.
Thank you for the review!