My thoughts opening the character’s sheet and then the commander’s sheet -
Right off, I like the stat split of accuracy/armour. Very cool to have most of the three stats roughly equivalent, but those two with that duality. Reading that talks/looks was a skill, I thought this might feature some freerunning Mecha action and story-based encounters. Very clean, easy to read character sheet.
Looking at the commander sheet, formatting is much messier. Not a fan of having the game notes box there - the commander/GM will need more space than that. (Player’s sheet has much better balance by comparison). Wish there was more non-combat equipment. More specific guidelines on when the commander can intervene (some kind of token economy, story-specific, etc) would be a nice addition, since GM/Player balance is difficult to strike. Commander sheet being at least two pages (a little more white space and a little more content) would be a big improvement.
Overall, seems like it could be fun, but some of the ideas that sparked in my head reading the character sheet were not brightened up by the commander sheet, but obscured.