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A jam submission

Meka no Rakka Jam EditionView project page

Mecha will Fall. A co-op wargame for one to five players.
Submitted by Sustrato — 21 minutes, 4 seconds before the deadline
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Meka no Rakka Jam Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#353.2274.167
Originality#363.4864.500
Fun Factor#372.9693.833
Audio (Does not apply for Physical Games)#482.3243.000
Visuals#532.7113.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Physical Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted (1 edit) (+1)

after skeeming this one, it is one of the more polished, mechanically, it has potential repliability, more mechanics per page then other games (excluding mine of course), comparing to other physical games it has one of the least fluff, which is good since mechanical part makes up for it.

The only complain is in terms of visuals, they are servisable at best, and I think regular B/W or flat shaded illustrations would fit better than traced (photos?) in pdf’s they feel messy, unlike other parts of the game including layout and font choice.

A very solid game, great job!

Developer

Thanks for your feedback, I appreciate it.

Submitted(+1)

I haven't been able to play a game yet, but would like to try it out some time. The presentation is great for a jam entry, with the background info and art throughout. We have started meeting up for game nights again recently so I hope to introduce it one session -I look forward to rescuing my friends with a tin opener and trying to survive the Deimeka!

Developer

Thanks for your compliment! I hope it sees some table time, let me know if you bring it out. Should be a nail-biting experience!

Submitted(+1)

A really neat cooperative/GMless experience. Doing fog of war in a game where none of the people at the table actually know where the enemy is is a clever trick. The art is simple but consistent and coherent.

Developer(+1)

Thanks for the feedback. Glad to hear you liked the FoW implementation. I read a lot about different ways to do that during the jam. My take I haven’t seen on the interwebs before. Art was fun to make. Cheers